cloudai-x/threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-lightingThree.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
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Agent skill repository for xuluoforcainiao/publish-skill-to-github.
🧠 Version-controlled, sharable AI agent skills for .claude, .codex, and beyond — treat your agent configs like dotfiles.
Prepare Azure apps for deployment (infra Bicep/Terraform, azure.yaml, Dockerfiles). Use for create/modernize or create+deploy; not cross-cloud migration (use azure-cloud-migrate). DO NOT USE FOR: copilot-sdk apps (use azure-hosted-copilot-sdk). WHEN: "create app", "build web app", "create API", "create serverless HTTP API", "create frontend", "create back end", "build a service", "modernize application", "update application", "add authentication", "add caching", "host on Azure", "create and deploy", "deploy to Azure", "deploy to Azure using Terraform", "deploy to Azure App Service", "deploy to Azure App Service using Terraform", "deploy to Azure Container Apps", "deploy to Azure Container Apps using Terraform", "generate Terraform", "generate Bicep", "function app", "timer trigger", "service bus trigger", "event-driven function", "containerized Node.js app", "social media app", "static portfolio website", "todo list with frontend and API", "prepare my Azure application to use Key Vault", "managed identity".
Debug AOTInductor (AOTI) errors and crashes. Use when encountering AOTI segfaults, device mismatch errors, constant loading failures, or runtime errors from aot_compile, aot_load, aoti_compile_and_package, or aoti_load_package.
Chain document operations into reusable pipelines