threejs-lighting 是做什麼的?
Three.js 照明 - 光線類型、陰影、環境照明。在添加光源、配置陰影、設定 IBL 或最佳化照明效能時使用。
Three.js 照明 - 光線類型、陰影、環境照明。在添加光源、配置陰影、設定 IBL 或最佳化照明效能時使用。
這個技能專注於 Three.js 中的照明系統,涵蓋了光源類型、陰影配置以及環境照明(IBL)的設定。它對於希望在 3D 場景中實現真實或風格化照明的開發者非常有用,能協助避免常見的效能瓶頸。此技能適用於任何使用 Three.js 的專案,能幫助開發者快速正確地添加點光源、聚光燈、平行光等,並調整陰影貼圖的解析度與範圍。此外,它也支援基於影像的照明(IBL)設定,讓場景能與 HDR 環境貼圖互動。通過遵循最佳實踐,使用者可以顯著提升場景的視覺品質與執行效能。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-lightingInstalled? Explore more 程式設計與開發 skills: steipete/bluebubbles, steipete/eightctl, steipete/blucli · View all 6 →
Three.js 照明 - 光線類型、陰影、環境照明。在添加光源、配置陰影、設定 IBL 或最佳化照明效能時使用。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Send and manage iMessages via BlueBubbles, including attachments, tapbacks, edits, replies, and groups.
Control Eight Sleep pods (status, temperature, alarms, schedules).
BluOS CLI (blu) for discovery, playback, grouping, and volume.
Create, search, and manage Bear notes via grizzly CLI.
Capture frames or clips from RTSP/ONVIF cameras.
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.