cloudai-x/threejs-lighting
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-lightingThree.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Governed shared memory for AI agent fleets — multi-agent, multi-tenant, MCP-native. Trust tiers, keystone policies, audit trails, knowledge graph, self-improving retrieval. Apache 2.0.
An automated pipeline for designing, validating, optimizing, and deploying Claude Code Agent Skills — shifting Skill development from manual artisan labor to a continuously self-improving system.
Claude Code skills collection
A curated collection of OpenCode skills for codebase auditing, issue resolution, visual recording, and project documentation.
泰逢 · 动 agent 的天地气 —— 可嵌入的 Python LLM Agent 微内核(skill=markdown,LLM=调度器,cache-aware 压缩)。
Cross-platform dotfiles for Claude Code config (CLAUDE.md, docs, skills, mcp)