threejs-lighting 是做什么的?
Three.js 光照 - 光源类型、阴影、环境光照。在添加光源、配置阴影、设置基于图像的光照(IBL)或优化光照性能时使用。
Three.js 光照 - 光源类型、阴影、环境光照。在添加光源、配置阴影、设置基于图像的光照(IBL)或优化光照性能时使用。
cloudai-x/threejs-lighting 是一个专注于 Three.js 光照系统的专业化技能,涵盖了光源类型、阴影实现和环境光照配置等核心领域。该技能适用于所有支持自定义技能的AI代理平台(如Claude Code、Cursor、Codex等),为开发者提供在Three.js场景中添加光源、配置阴影、设置基于图像的光照(IBL)以及优化光照性能的指导和最佳实践。技能遵循Three.js官方文档和社区最佳实践,通过清晰的API调用示例和配置参数说明,帮助开发者高效实现各种光照效果并保持场景性能。使用本技能时,开发者可以获得从基础点光源到高级IBL设置的完整解决方案,并了解如何权衡视觉效果与渲染性能。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-lightingInstalled? Explore more 编程与开发 skills: steipete/bluebubbles, steipete/eightctl, steipete/blucli · View all 6 →
Three.js 光照 - 光源类型、阴影、环境光照。在添加光源、配置阴影、设置基于图像的光照(IBL)或优化光照性能时使用。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Send and manage iMessages via BlueBubbles, including attachments, tapbacks, edits, replies, and groups.
Control Eight Sleep pods (status, temperature, alarms, schedules).
BluOS CLI (blu) for discovery, playback, grouping, and volume.
Create, search, and manage Bear notes via grizzly CLI.
Capture frames or clips from RTSP/ONVIF cameras.
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.