cloudai-x/threejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-loadersThree.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generates architecture diagrams from code, infrastructure, or descriptions. Use when user asks to visualize, diagram, or document system architecture.
Comprehensive technology-agnostic prompt for analyzing and documenting project folder structures. Auto-detects project types (.NET, Java, React, Angular, Python, Node.js, Flutter), generates detailed blueprints with visualization options, naming conventions, file placement patterns, and extension templates for maintaining consistent code organization across diverse technology stacks.
Upscale or enhance an image with the Pilio developer API. Use when the user wants higher-resolution images, AI super-resolution, image clarity improvement, or automated image enhancement through Pilio.
Mermaid diagram specialist for creating flowcharts, sequence diagrams, ERDs, and architecture visualizations
Generate a static interactive D3 walkthrough of a pull request. Use when the user wants a zoomable PR map, graph/canvas PR orientation, or alternate visualization of PR system components, data flow, code dependencies, and user actions.
Use when learning Rust concepts. Keywords: mental model, how to think about ownership, understanding borrow checker, visualizing memory layout, analogy, misconception, explaining ownership, why does Rust, help me understand, confused about, learning Rust, explain like I'm, ELI5, intuition for, coming from Java, coming from Python, 心智模型, 如何理解所有权, 学习 Rust, Rust 入门, 为什么 Rust