threejs-geometry 是做什么的?
Three.js 几何体创建 - 内置形状、BufferGeometry、自定义几何体、实例化。用于创建 3D 形状、处理顶点、构建自定义网格或通过实例化渲染进行优化。
Three.js 几何体创建 - 内置形状、BufferGeometry、自定义几何体、实例化。用于创建 3D 形状、处理顶点、构建自定义网格或通过实例化渲染进行优化。
该技能专门用于 Three.js 中的几何体创建与操作,涵盖了所有主要几何体类型,包括内置形状(如立方体、球体、圆柱体等)、BufferGeometry 处理、自定义几何体构建以及实例化渲染。适用于开发者需要快速创建 3D 形状、精细控制顶点数据、构建复杂网格或通过实例化技术优化渲染性能的场景。该技能支持主流的 AI 代理平台(如 Claude Code、Cursor 等),能够根据用户需求生成相应的几何体代码片段,并自动处理如顶点索引、法线计算、UV 映射等底层细节。通过该技能,开发者可以高效地从零开始构建 3D 对象,或对现有几何体进行扩展和优化,从而提升开发效率。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-geometryInstalled? Explore more 编程与开发 skills: steipete/bluebubbles, steipete/eightctl, steipete/blucli · View all 6 →
Three.js 几何体创建 - 内置形状、BufferGeometry、自定义几何体、实例化。用于创建 3D 形状、处理顶点、构建自定义网格或通过实例化渲染进行优化。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Send and manage iMessages via BlueBubbles, including attachments, tapbacks, edits, replies, and groups.
Control Eight Sleep pods (status, temperature, alarms, schedules).
BluOS CLI (blu) for discovery, playback, grouping, and volume.
Create, search, and manage Bear notes via grizzly CLI.
Capture frames or clips from RTSP/ONVIF cameras.
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.