cloudai-x/threejs-geometry
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-geometryThree.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Automate Cloudconvert tasks via Rube MCP (Composio). Always search tools first for current schemas.
TypeScript performance, tsconfig, type errors, async patterns — triggered when the user asks to "optimize TypeScript performance", "speed up tsc compilation", "configure tsconfig.json", "fix type errors", "improve async patterns", or encounters TS errors (TS2322, TS2339, "is not assignable to"). Also triggers on .ts, .tsx, .d.ts file work involving type definitions, module organization, or memory management. Does NOT cover TypeScript basics, framework-specific patterns, or testing.
数字生命卡兹克(Khazix)的公众号长文写作skill。当用户需要撰写公众号文章、写稿子、续写文章、根据素材产出长文时使用。触发词包括但不限于:写文章、写稿子、帮我写、续写、扩写、公众号文章、长文、出稿、按我的风格写。即使用户只是说"帮我把这个写成文章"或"用我的风格写一下",只要上下文涉及内容创作和公众号输出,都应该触发。也适用于用户丢过来一个PDF、brief、新闻链接、语音转文字或任何素材说"帮我写篇文章"的场景。不要用于短内容(小红书帖子、推特、朋友圈)或纯标题摘要生成(那个用wechat-title skill)。
Agent skill repository for SammiLv/codex-skills-list.
Personal skills and workflows for Codex and GPT agents, turning repeatable judgment into reusable agent context.
A collection of Claude Skills from Posit