threejs-materials 是做什麼的?
Three.js 材質 - PBR、基本、Phong、著色器材質及材質屬性。用於設計網格樣式、處理紋理、建立自訂著色器,或最佳化材質效能。
Three.js 材质 - PBR、基本、Phong、着色器材质及材质属性。用于设计网格样式、处理纹理、创建自定义着色器或优化材质性能。
這個技能專注於 Three.js 中的材質系統,涵蓋從基本材質到進階 PBR(物理基礎渲染)、Phong 以及自訂著色器材質。它能幫助開發者在網格(Mesh)上應用材質樣式、管理紋理貼圖、創建自訂著色器,並最佳化材質性能。此技能支援所有 Three.js 專案,無論是使用標準材質庫還是需要高度自訂的渲染效果。透過詳細的文件和範例,開發者可以快速理解不同材質的屬性、使用方法及效能權衡,從而提升 3D 場景的視覺品質與執行效率。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-materialsInstalled? Explore more 程式設計與開發 skills: steipete/bluebubbles, steipete/eightctl, steipete/blucli · View all 6 →
Three.js 材質 - PBR、基本、Phong、著色器材質及材質屬性。用於設計網格樣式、處理紋理、建立自訂著色器,或最佳化材質效能。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Send and manage iMessages via BlueBubbles, including attachments, tapbacks, edits, replies, and groups.
Control Eight Sleep pods (status, temperature, alarms, schedules).
BluOS CLI (blu) for discovery, playback, grouping, and volume.
Create, search, and manage Bear notes via grizzly CLI.
Capture frames or clips from RTSP/ONVIF cameras.
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.