threejs-postprocessing 是做什麼的?
Three.js 後期處理 - EffectComposer、泛光、景深、螢幕特效。適用於加入視覺特效、顏色分級、模糊、發光,或建立自訂螢幕空間著色器。
Three.js 後期處理 - EffectComposer、泛光、景深、螢幕特效。適用於加入視覺特效、顏色分級、模糊、發光,或建立自訂螢幕空間著色器。
這個技能提供了 Three.js 後期處理的完整解決方案,涵蓋 EffectComposer、泛光(Bloom)、景深(DOF)等螢幕特效。開發者可以輕鬆地將視覺效果疊加到 3D 場景中,例如顏色分級、模糊、發光或自訂螢幕空間著色器。它基於 Three.js 的後期處理管線,透過渲染鏈(render chain)將多個效果組合,提升應用的視覺品質。支援所有主流 Three.js 專案,適用於網頁遊戲、數據可視化、藝術展示等場景。使用時只需載入對應的效果模組,並將其加入 EffectComposer 即可,無需修改現有場景邏輯。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-postprocessingInstalled? Explore more 影像 skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Three.js 後期處理 - EffectComposer、泛光、景深、螢幕特效。適用於加入視覺特效、顏色分級、模糊、發光,或建立自訂螢幕空間著色器。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.