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cloudai-x/threejs-textures

Three.js 紋理 - 紋理類型、UV 映射、環境貼圖、紋理設定。適用於處理圖片、UV 座標、立方體貼圖、HDR 環境或紋理最佳化。

threejs-textures 是什麼?

此技能專門處理 Three.js 中的紋理相關操作,涵蓋紋理類型(如基本紋理、立方體貼圖、HDR 環境貼圖)、UV 映射、環境貼圖以及紋理設定(如過濾、包裹、偏移等)。它能協助開發者載入圖片、設定 UV 座標、使用立方體貼圖實現反射或折射效果、以及最佳化紋理效能。支援所有 Three.js 專案,無論是 Web 應用、VR/AR 場景或遊戲。其運作方式基於 Three.js Texture API,提供便捷的函式與最佳實踐,讓開發者能快速整合複雜的紋理功能到場景中。

相容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-textures

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說明文件

threejs-textures 是做什麼的?

Three.js 紋理 - 紋理類型、UV 映射、環境貼圖、紋理設定。適用於處理圖片、UV 座標、立方體貼圖、HDR 環境或紋理最佳化。

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

cloudai-x/threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

cloudai-x/threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

cloudai-x/threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

cloudai-x/threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

cloudai-x/threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

cloudai-x/threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

cloudai-x/threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

cloudai-x/threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

cloudai-x/threejs-shaders

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

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