cloudai-x/threejs-textures
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-texturesThree.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Expert in extracting text from images using Tesseract, EasyOCR, PaddleOCR, Google Vision, AWS Textract, Claude Vision. Trigger: When extracting text from images, screenshots, scanned documents, or PDFs.
Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
Create banners using AI image generation. Discuss format/style, generate variations, iterate with user feedback, crop to target ratio. Use when user wants to create a banner, header, hero image, cover image, GitHub banner, Twitter header, or readme banner.
This skill should be used when the user asks about service status, wants to rename a service, change service icons, link services, or create services with Docker images. For creating services with local code, prefer the `new` skill. For GitHub repo sources, use `new` skill to create empty service then `environment` skill to configure source.
Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment.
Full OpenAI-compatible GPT Image 2 coverage across images/generations, images/edits, and responses with the image_generation tool. Use when the one-shot image helper is not enough - text-to-image, mask edits, multi-image batches, streaming, partial_images, and mixed text+image Responses flows. Reads .env and respects process environment variables; works with any OpenAI-compatible gateway.