threejs-textures은(는) 무엇을 하나요?
Three.js 텍스처 - 텍스처 유형, UV 매핑, 환경 맵, 텍스처 설정. 이미지, UV 좌표, 큐브맵, HDR 환경 또는 텍스처 최적화 작업 시 사용합니다.
Three.js 텍스처 - 텍스처 유형, UV 매핑, 환경 맵, 텍스처 설정. 이미지, UV 좌표, 큐브맵, HDR 환경 또는 텍스처 최적화 작업 시 사용합니다.
이 스킬은 Three.js 애플리케이션에서 텍스처 관련 작업을 할 때 필요한 핵심 개념과 설정을 다룹니다. 텍스처 유형(이미지, 큐브맵, HDR 환경 맵), UV 매핑 방법, 텍스처 래핑 및 필터링 설정을 포함하여 개발자가 3D 객체에 사실적인 재질을 입힐 수 있도록 돕습니다. 또한 환경 맵을 사용한 반사 및 굴절 효과 구현, 텍스처 최적화 기법(예: mipmap, 압축)을 설명하여 성능과 품질 사이의 균형을 맞추는 방법을 제시합니다. 이 스킬은 Three.js를 사용하는 모든 개발자에게 유용하며, 텍스처 관련 문제를 해결하거나 새로운 시각적 효과를 추가할 때 참고할 수 있습니다.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-texturesInstalled? Explore more 이미지 skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Three.js 텍스처 - 텍스처 유형, UV 매핑, 환경 맵, 텍스처 설정. 이미지, UV 좌표, 큐브맵, HDR 환경 또는 텍스처 최적화 작업 시 사용합니다.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.