O que threejs-textures faz?
Texturas do Three.js - tipos de textura, mapeamento UV, mapas de ambiente, configurações de textura. Use ao trabalhar com imagens, coordenadas UV, cubemaps, ambientes HDR ou otimização de texturas.
Texturas do Three.js - tipos de textura, mapeamento UV, mapas de ambiente, configurações de textura. Use ao trabalhar com imagens, coordenadas UV, cubemaps, ambientes HDR ou otimização de texturas.
Este skill fornece conhecimento especializado sobre texturas no Three.js, cobrindo tipos de textura, mapeamento UV, mapas de ambiente e configurações avançadas de textura. É útil para desenvolvedores que trabalham com imagens, coordenadas UV, cubemaps, ambientes HDR e otimização de texturas em aplicações 3D baseadas em WebGL. Suportado em plataformas como Claude Code, Cursor e Codex, o skill utiliza a documentação do Three.js para oferecer orientações práticas sobre carregamento de texturas, configuração de mapeamento UV, uso de mapas de ambiente (como cubemaps e HDR), e ajustes de parâmetros como wrap, filtragem e compressão. Ele também aborda técnicas de otimização para melhorar desempenho e qualidade visual, sendo ideal para projetos de visualização 3D, jogos e simulações interativas no navegador.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-texturesInstalled? Explore more Imagem skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Texturas do Three.js - tipos de textura, mapeamento UV, mapas de ambiente, configurações de textura. Use ao trabalhar com imagens, coordenadas UV, cubemaps, ambientes HDR ou otimização de texturas.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.