O que threejs-lighting faz?
Iluminação Three.js - tipos de luz, sombras, iluminação ambiente. Use ao adicionar luzes, configurar sombras, configurar IBL ou otimizar desempenho de iluminação.
Iluminação Three.js - tipos de luz, sombras, iluminação ambiente. Use ao adicionar luzes, configurar sombras, configurar IBL ou otimizar desempenho de iluminação.
Este skill oferece suporte completo para gerenciamento de iluminação em projetos Three.js, cobrindo tipos de luz (point, directional, spot, ambient, hemisphere), configuração de sombras (shadow maps, bias, radius) e iluminação baseada em imagem (IBL) com HDR. Ele é útil para desenvolvedores que precisam configurar cenas realistas, balancear desempenho e qualidade visual, ou implementar sistemas de iluminação dinâmica. O skill funciona integrando-se a agentes de IA como Claude Code, Cursor ou Codex, fornecendo orientação baseada na documentação oficial do Three.js. Ao utilizá-lo, o agente pode ajustar parâmetros de luz, resolver problemas comuns de sombras (como artefatos de shadow acne ou peter panning), e otimizar o desempenho geral da iluminação em aplicações 3D.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-lightingInstalled? Explore more Programação e Desenvolvimento skills: steipete/bluebubbles, steipete/eightctl, steipete/blucli · View all 6 →
Iluminação Three.js - tipos de luz, sombras, iluminação ambiente. Use ao adicionar luzes, configurar sombras, configurar IBL ou otimizar desempenho de iluminação.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Send and manage iMessages via BlueBubbles, including attachments, tapbacks, edits, replies, and groups.
Control Eight Sleep pods (status, temperature, alarms, schedules).
BluOS CLI (blu) for discovery, playback, grouping, and volume.
Create, search, and manage Bear notes via grizzly CLI.
Capture frames or clips from RTSP/ONVIF cameras.
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.