O que threejs-shaders faz?
Shaders Three.js - GLSL, ShaderMaterial, uniforms, efeitos personalizados. Use ao criar efeitos visuais personalizados, modificar vértices, escrever shaders de fragmento ou estender materiais integrados.
Shaders Three.js - GLSL, ShaderMaterial, uniforms, efeitos personalizados. Use ao criar efeitos visuais personalizados, modificar vértices, escrever shaders de fragmento ou estender materiais integrados.
Esta skill capacita o assistente de IA a trabalhar com shaders no Three.js, um framework popular de gráficos 3D para a web. Ela cobre desde os fundamentos da linguagem GLSL até a criação de materiais personalizados (ShaderMaterial), gerenciamento de uniformes e implementação de efeitos visuais customizados (como distorções, animações, iluminação especial, etc.). É particularmente útil para desenvolvedores que precisam modificar vértices, escrever shaders de fragmento ou estender os materiais embutidos do Three.js, indo além do que o pipeline padrão permite. A skill oferece suporte a todas as plataformas que executam Three.js (navegadores, Node.js com canvas headless, etc.), e seu funcionamento se baseia em exemplos práticos e explicações detalhadas sobre a arquitetura de shaders, a comunicação entre CPU e GPU, e as melhores práticas de performance. Com ela, é possível desde criar um efeito de ondulação em uma malha até desenvolver um sistema completo de pós-processamento, aproveitando todo o poder dos shaders para gerar visuais impressionantes.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-shadersInstalled? Explore more Imagem skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Shaders Three.js - GLSL, ShaderMaterial, uniforms, efeitos personalizados. Use ao criar efeitos visuais personalizados, modificar vértices, escrever shaders de fragmento ou estender materiais integrados.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.