cloudai-x/threejs-shaders
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-shadersThree.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Fetch Twitter/X post content including long-form Articles with full images and metadata. Use when Claude needs to retrieve tweet/article content, author info, engagement metrics, and embedded media. Supports individual posts and X Articles (long-form content). Automatically downloads all images to local attachments folder and generates complete Markdown with proper image references. Preferred over Jina for X Articles with images.
Launch Oz cloud agents with computer use to reproduce UI-focused bug reports, capture visual evidence, and report reproduction findings. Use when investigating a specific interactive or visual bug from an issue, ticket, support report, or prompt.
Design infographic layouts and content structure. Plan visual storytelling with data, icons, and text hierarchy for impactful information design.
Generate and edit images using Google Gemini 3 Pro Image (Nano Banana Pro). Supports text-to-image, image editing, various aspect ratios, and high-resolution output (2K/4K). Use when user wants to generate images, create images, use Gemini image generation, or do AI image generation.
Use when building App Store or Google Play screenshot pages, generating exportable marketing screenshots for iOS and/or Android apps, or scaffolding a screenshot editor with Next.js. Triggers on app store, play store, screenshots, marketing assets, html-to-image, phone mockup, android screenshots, feature graphic.
AI image prompt generation skill for Claude Code. Optimized prompts for DALL-E 3, Midjourney, and Stable Diffusion XL. One-liner install.