threejs-shaders은(는) 무엇을 하나요?
Three.js 셰이더 - GLSL, ShaderMaterial, 유니폼, 커스텀 효과. 커스텀 시각 효과를 만들거나, 버텍스를 수정하거나, 프래그먼트 셰이더를 작성하거나, 내장 재질을 확장할 때 사용하세요.
Three.js 셰이더 - GLSL, ShaderMaterial, 유니폼, 커스텀 효과. 커스텀 시각 효과를 만들거나, 버텍스를 수정하거나, 프래그먼트 셰이더를 작성하거나, 내장 재질을 확장할 때 사용하세요.
이 스킬은 Three.js에서 셰이더를 활용하는 개발자를 위한 전문 지식입니다. GLSL(OpenGL Shading Language)을 기반으로 한 ShaderMaterial, 유니폼(uniforms), 그리고 커스텀 시각 효과를 생성하는 방법을 다룹니다. 사용자는 이 스킬을 통해 버텍스 셰이더에서 기하학적 변형을 적용하고, 프래그먼트 셰이더에서 픽셀 단위의 색상 및 텍스처 처리를 수행할 수 있습니다. 또한 Three.js의 내장 재질(MeshBasicMaterial, MeshStandardMaterial 등)을 확장하거나 대체하여 고유한 렌더링 효과를 구현하는 데 유용합니다. 이 스킬은 Claude Code, Cursor, Codex와 같은 AI 어시스턴트 환경에서 Three.js 기반 웹 3D 애플리케이션 개발 시 셰이더 관련 코드 생성 및 최적화를 지원합니다.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-shadersInstalled? Explore more 이미지 skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Three.js 셰이더 - GLSL, ShaderMaterial, 유니폼, 커스텀 효과. 커스텀 시각 효과를 만들거나, 버텍스를 수정하거나, 프래그먼트 셰이더를 작성하거나, 내장 재질을 확장할 때 사용하세요.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.