cloudai-x/threejs-postprocessing
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-postprocessingThree.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Use when tasks involve reading, creating, or reviewing PDF files where rendering and layout matter; prefer visual checks by rendering pages (Poppler) and use Python tools such as `reportlab`, `pdfplumber`, and `pypdf` for generation and extraction.
Claude Code plugin: Generate images from text prompts using NanoBanana Pro via Chrome browser automation
Create banners using AI image generation. Discuss format/style, generate variations, iterate with user feedback, crop to target ratio. Use when user wants to create a banner, header, hero image, cover image, GitHub banner, Twitter header, or readme banner.
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
Generate images with Pruna P-Image models via inference.sh CLI. Models: P-Image, P-Image-LoRA, P-Image-Edit, P-Image-Edit-LoRA. Capabilities: text-to-image, image editing, LoRA styles, multi-image compositing, fast inference. Pruna optimizes models for speed without quality loss. Triggers: pruna, p-image, pruna image, fast image generation, optimized flux, pruna ai, p image, fast ai image, economic image generation, cheap image generation
Relight a still image — change the lighting setup, color temperature, direction, or mood — on RunComfy via the `runcomfy` CLI. Routes to Qwen Edit 2509's dedicated `relight` LoRA endpoint for purpose-built relighting, with fallback to identity-preserving edit endpoints (Nano Banana 2 Edit, GPT Image 2 Edit, FLUX Kontext Pro) when prose lighting language is enough. Use for product relighting (studio softbox → window light), portrait mood shift (overcast → golden hour), or color-grade change. Triggers on "relight", "relighting", "change the lighting", "make it golden hour", "studio lighting", "rim light", "blue hour", "soft window light", "change light direction", "color temperature", or any explicit ask to alter how a still is lit.