Was macht threejs-postprocessing?
Three.js Post-Processing – EffectComposer, Bloom, DOF, Bildschirmeffekte. Verwende diese Fähigkeit, um visuelle Effekte, Farbkorrektur, Unschärfe, Glühen oder benutzerdefinierte Bildschirm-Shader hinzuzufügen.
Three.js Post-Processing – EffectComposer, Bloom, DOF, Bildschirmeffekte. Verwende diese Fähigkeit, um visuelle Effekte, Farbkorrektur, Unschärfe, Glühen oder benutzerdefinierte Bildschirm-Shader hinzuzufügen.
Diese Fähigkeit bietet eine umfassende Integration der Three.js Post-Processing-Bibliothek, die es Entwicklern ermöglicht, Effektkomponisten (EffectComposer) zu erstellen und verschiedene visuelle Effekte wie Bloom, Depth of Field (DOF), Farbkorrektur, Unschärfe und Glühen anzuwenden. Sie ist ideal für Projekte, die auf Three.js basieren und erweiterte Bildschirm-Shader oder Nachbearbeitungseffekte benötigen. Die Skill-Dokumentation beschreibt, wie man den EffectComposer initialisiert, Effekte stapelt und die Rendering-Pipeline konfiguriert. Sie unterstützt gängige Plattformen wie Claude Code, Cursor und Codex und ermöglicht eine schnelle Integration durch klare Anweisungen zur Einrichtung von Effekten, ohne dass tiefgehende Kenntnisse der Post-Processing-API erforderlich sind. Durch die Verwendung dieser Fähigkeit können Entwickler hochwertige visuelle Effekte in 3D-Szenen implementieren und dabei die Leistung optimieren.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-postprocessingInstalled? Explore more Bild skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Three.js Post-Processing – EffectComposer, Bloom, DOF, Bildschirmeffekte. Verwende diese Fähigkeit, um visuelle Effekte, Farbkorrektur, Unschärfe, Glühen oder benutzerdefinierte Bildschirm-Shader hinzuzufügen.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.