threejs-postprocessing 是做什么的?
Three.js 后期处理 - EffectComposer、辉光、景深、屏幕特效。用于添加视觉效果、色彩校正、模糊、发光或创建自定义屏幕空间着色器。
Three.js 后期处理 - EffectComposer、辉光、景深、屏幕特效。用于添加视觉效果、色彩校正、模糊、发光或创建自定义屏幕空间着色器。
这是一个专为 Three.js 设计的后期处理技能,集成了 EffectComposer、Bloom、景深(DOF)等关键组件,以及屏幕空间着色器功能。它允许开发者在 Three.js 项目中轻松添加视觉特效,如色彩校正、模糊、发光和自定义后处理效果。该技能支持 Web 平台,并可能兼容 React Three Fiber 等框架。其工作原理是通过 EffectComposer 管理多个渲染通道,每个通道应用不同的特效(如辉光、景深),最终组合成最终画面。开发者可以灵活组合内置效果或编写自定义着色器,实现从简单调色到复杂电影级视觉风格的各种需求。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-postprocessingInstalled? Explore more 图像 skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Three.js 后期处理 - EffectComposer、辉光、景深、屏幕特效。用于添加视觉效果、色彩校正、模糊、发光或创建自定义屏幕空间着色器。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.