threejs-shaders 是做什么的?
Three.js着色器 - GLSL、ShaderMaterial、uniforms、自定义特效。用于创建自定义视觉效果、修改顶点、编写片元着色器或扩展内置材质。
Three.js着色器 - GLSL、ShaderMaterial、uniforms、自定义特效。用于创建自定义视觉效果、修改顶点、编写片元着色器或扩展内置材质。
这是一个专为Three.js开发者设计的AI技能包,专注于着色器编程。该技能支持GLSL(OpenGL着色语言)、ShaderMaterial、uniforms以及自定义特效的生成与调试。当您需要创建复杂的视觉效果、动态修改顶点位置、编写片元着色器逻辑或扩展现有内置材质时,此技能尤为有用。它兼容主流AI编码工具(如Claude Code、Coder、Codex等),能够自动生成高效且可移植的着色器代码。通过解析SKILL.md文档中的示例和最佳实践,该技能帮助开发者快速完成从概念到实现的转换,显著提升3D图形开发的效率。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-shadersInstalled? Explore more 图像 skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Three.js着色器 - GLSL、ShaderMaterial、uniforms、自定义特效。用于创建自定义视觉效果、修改顶点、编写片元着色器或扩展内置材质。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.