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cloudai-x/threejs-shaders

Three.js 著色器 - GLSL、ShaderMaterial、uniforms、自訂效果。適用於建立自訂視覺效果、修改頂點、撰寫片段著色器或擴充內建材質時使用。

threejs-shaders 是什麼?

此技能圍繞 Three.js 著色器開發,涵蓋 GLSL 語言、ShaderMaterial 以及 uniforms 等核心概念。它幫助開發者建立自訂視覺效果,例如修改頂點位置或撰寫片段著色器來實現紋理、光照等效果。支援 Three.js 平台,並提供詳細的範例和說明。透過此技能,使用者可以了解如何撰寫 GLSL 程式碼、設定 uniforms 並與 Three.js 的其他元件整合,從而擴充標準材質的功能。總之,這是一份針對 Three.js 著色器的實用指南。

相容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-shaders

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說明文件

threejs-shaders 是做什麼的?

Three.js 著色器 - GLSL、ShaderMaterial、uniforms、自訂效果。適用於建立自訂視覺效果、修改頂點、撰寫片段著色器或擴充內建材質時使用。

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

cloudai-x/threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

cloudai-x/threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

cloudai-x/threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

cloudai-x/threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

cloudai-x/threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

cloudai-x/threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

cloudai-x/threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

cloudai-x/threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

cloudai-x/threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

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