threejs-shaders 是做什麼的?
Three.js 著色器 - GLSL、ShaderMaterial、uniforms、自訂效果。適用於建立自訂視覺效果、修改頂點、撰寫片段著色器或擴充內建材質時使用。
Three.js 著色器 - GLSL、ShaderMaterial、uniforms、自訂效果。適用於建立自訂視覺效果、修改頂點、撰寫片段著色器或擴充內建材質時使用。
此技能圍繞 Three.js 著色器開發,涵蓋 GLSL 語言、ShaderMaterial 以及 uniforms 等核心概念。它幫助開發者建立自訂視覺效果,例如修改頂點位置或撰寫片段著色器來實現紋理、光照等效果。支援 Three.js 平台,並提供詳細的範例和說明。透過此技能,使用者可以了解如何撰寫 GLSL 程式碼、設定 uniforms 並與 Three.js 的其他元件整合,從而擴充標準材質的功能。總之,這是一份針對 Three.js 著色器的實用指南。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-shadersInstalled? Explore more 影像 skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Three.js 著色器 - GLSL、ShaderMaterial、uniforms、自訂效果。適用於建立自訂視覺效果、修改頂點、撰寫片段著色器或擴充內建材質時使用。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.