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cloudai-x/threejs-shaders

Shaders de Three.js: GLSL, ShaderMaterial, uniforms, efectos personalizados. Úsalo al crear efectos visuales a medida, modificar vértices, escribir fragment shaders o extender materiales integrados.

¿Qué es threejs-shaders?

Este skill proporciona un conjunto de herramientas y ejemplos para trabajar con shaders en Three.js, incluyendo GLSL, ShaderMaterial y uniforms. Está diseñado para desarrolladores que buscan crear efectos visuales personalizados, modificar la geometría de vértices, escribir fragment shaders o extender materiales ya existentes. Compatible con entornos que ejecutan Three.js en el navegador o con bundlers como Webpack/Vite, el skill ofrece snippets y patrones reutilizables que aceleran el desarrollo de experiencias 3D avanzadas. Al describir el problema o efecto deseado, el asistente puede generar código GLSL optimizado, configurar uniforms y sugerir técnicas como desplazamiento de vértices, mapeo de normales o efectos de post-procesado, facilitando la integración de shaders en proyectos de Three.js.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-shaders

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Documentación

¿Qué hace threejs-shaders?

Shaders de Three.js: GLSL, ShaderMaterial, uniforms, efectos personalizados. Úsalo al crear efectos visuales a medida, modificar vértices, escribir fragment shaders o extender materiales integrados.

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

cloudai-x/threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

cloudai-x/threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

cloudai-x/threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

cloudai-x/threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

cloudai-x/threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

cloudai-x/threejs-loaders

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

cloudai-x/threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

cloudai-x/threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

cloudai-x/threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

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