¿Qué hace threejs-textures?
Texturas de Three.js: tipos de textura, mapeo UV, mapas de entorno y configuración de texturas. Úsalo al trabajar con imágenes, coordenadas UV, cubemaps, entornos HDR u optimización de texturas.
Texturas de Three.js: tipos de textura, mapeo UV, mapas de entorno y configuración de texturas. Úsalo al trabajar con imágenes, coordenadas UV, cubemaps, entornos HDR u optimización de texturas.
Este skill proporciona una guía completa sobre el sistema de texturas de Three.js, cubriendo los tipos de textura disponibles (imagen, cubemap, HDR, etc.), los fundamentos del mapeo UV, la configuración de mapas de entorno y las técnicas de optimización. Es útil para desarrolladores que trabajan con imágenes, coordenadas UV, cubemaps, entornos HDR o necesitan optimizar texturas en sus proyectos 3D. El skill es compatible con agentes de IA como Claude Code y Cursor, y su documentación está estructurada para ser consultada directamente por un asistente de código. Incluye ejemplos prácticos de uso, parámetros de texturas (como wrapping, filtros, repetición) y mejores prácticas para cargar y gestionar texturas eficientemente. Al utilizar este skill, el agente podrá ayudar a configurar texturas, depurar problemas de mapeo UV, seleccionar el formato adecuado de textura y aplicar configuraciones de optimización para mejorar el rendimiento en aplicaciones Three.js.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-texturesInstalled? Explore more Imagen skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Texturas de Three.js: tipos de textura, mapeo UV, mapas de entorno y configuración de texturas. Úsalo al trabajar con imágenes, coordenadas UV, cubemaps, entornos HDR u optimización de texturas.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.