¿Qué hace threejs-animación?
Animación Three.js: animación por fotogramas clave, animación esquelética, morph targets, mezcla de animaciones. Útil al animar objetos, reproducir animaciones GLTF, crear movimiento procedural o combinar animaciones.
Animación Three.js: animación por fotogramas clave, animación esquelética, objetivos de morph, mezcla de animaciones. Útil al animar objetos, reproducir animaciones GLTF, crear movimiento procedural o combinar animaciones.
La skill **cloudai-x/threejs-animation** proporciona funcionalidades completas para trabajar con animaciones en Three.js, incluyendo animación por fotogramas clave (keyframe), animación esquelética (skeletal), morph targets (objetivos de morph) y mezcla de animaciones (animation mixing). Está diseñada para desarrolladores que utilizan Three.js en entornos como Claude Code, Cursor o Codex, y facilita la creación de movimientos procedurales, la reproducción de animaciones desde archivos GLTF y la transición suave entre múltiples animaciones. La skill se integra directamente con el sistema de animación de Three.js, permitiendo gestionar clips de animación, interpolación y blending de forma eficiente. Es especialmente útil en proyectos de visualización 3D, juegos web o aplicaciones interactivas donde se requiere control preciso sobre el comportamiento animado de objetos y personajes.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-animationAnimación Three.js: animación por fotogramas clave, animación esquelética, morph targets, mezcla de animaciones. Útil al animar objetos, reproducir animaciones GLTF, crear movimiento procedural o combinar animaciones.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Extract frames or short clips from videos using ffmpeg.
Summarize or transcribe URLs, YouTube/videos, podcasts, articles, transcripts, PDFs, and local files.
Use when testing, fixing, or extending the OpenClaw Control UI GUI with Vitest + Playwright end-to-end checks, mocked Gateway WebSocket flows, mocked dashboard runs, screenshots/videos, or agent-verifiable browser proof.
Obra superpowers agent skills.
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio...
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches. Use when planning or executing a multi-channel product launch, or producing landing page, email, social, or ad copy.