threejs-animation은(는) 무엇을 하나요?
Three.js 애니메이션 - 키프레임 애니메이션, 스켈레탈 애니메이션, 모프 타겟, 애니메이션 믹싱. 객체 애니메이션, GLTF 애니메이션 재생, 절차적 모션 생성 또는 애니메이션 블렌딩 시 사용합니다.
Three.js 애니메이션 - 키프레임 애니메이션, 스켈레탈 애니메이션, 모프 타겟, 애니메이션 믹싱. 객체 애니메이션, GLTF 애니메이션 재생, 절차적 모션 생성 또는 애니메이션 블렌딩 시 사용합니다.
이 스킬은 Three.js 기반 3D 애니메이션을 위한 도구로, 키프레임 애니메이션, 스켈레탈 애니메이션, 모프 타겟, 애니메이션 믹싱 등 다양한 애니메이션 기법을 지원합니다. 개발자는 이 스킬을 통해 객체에 애니메이션을 적용하거나, GLTF 파일에 포함된 애니메이션을 재생하고, 절차적 모션을 생성하며, 여러 애니메이션을 자연스럽게 블렌딩할 수 있습니다. 주로 웹 기반 3D 애플리케이션에서 사용되며, Claude Code, Cursor, Codex 등 AI 어시스턴트와의 통합을 통해 코드 생성 및 디버깅을 지원합니다. SKILL.md 문서를 기반으로 작동하며, 복잡한 애니메이션 로직을 간편하게 구현할 수 있도록 도와줍니다.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-animationThree.js 애니메이션 - 키프레임 애니메이션, 스켈레탈 애니메이션, 모프 타겟, 애니메이션 믹싱. 객체 애니메이션, GLTF 애니메이션 재생, 절차적 모션 생성 또는 애니메이션 블렌딩 시 사용합니다.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Extract frames or short clips from videos using ffmpeg.
Summarize or transcribe URLs, YouTube/videos, podcasts, articles, transcripts, PDFs, and local files.
Use when testing, fixing, or extending the OpenClaw Control UI GUI with Vitest + Playwright end-to-end checks, mocked Gateway WebSocket flows, mocked dashboard runs, screenshots/videos, or agent-verifiable browser proof.
Obra superpowers agent skills.
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio...
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches. Use when planning or executing a multi-channel product launch, or producing landing page, email, social, or ad copy.