threejs-animation 是做什麼的?
Three.js 動畫 - 關鍵幀動畫、骨架動畫、變形目標、動畫混合。用於為物體添加動畫、播放 GLTF 動畫、創建程序化運動或混合動畫。
Three.js 動畫 - 關鍵幀動畫、骨架動畫、變形目標、動畫混合。用於為物體添加動畫、播放 GLTF 動畫、創建程序化運動或混合動畫。
這個技能專注於 Three.js 中的動畫系統,為 AI 代理提供了處理關鍵幀動畫、骨架動畫、變形目標以及動畫混合的能力。它支援在 Three.js 場景中為物體添加動畫、播放和操縱 GLTF 模型中的動畫、創建程序化運動效果,以及無縫混合多個動畫。此技能適用於多種 AI 代理平台,如 Claude Code、Cursor 和 Codex,通過直接調用 Three.js 的 API 來實現高品質的 3D 動畫。使用此技能,開發者可以輕鬆實現角色動畫、物件動態交互和過渡效果,從而提升用戶體驗。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-animationThree.js 動畫 - 關鍵幀動畫、骨架動畫、變形目標、動畫混合。用於為物體添加動畫、播放 GLTF 動畫、創建程序化運動或混合動畫。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Extract frames or short clips from videos using ffmpeg.
Summarize or transcribe URLs, YouTube/videos, podcasts, articles, transcripts, PDFs, and local files.
Use when testing, fixing, or extending the OpenClaw Control UI GUI with Vitest + Playwright end-to-end checks, mocked Gateway WebSocket flows, mocked dashboard runs, screenshots/videos, or agent-verifiable browser proof.
Obra superpowers agent skills.
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio...
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches. Use when planning or executing a multi-channel product launch, or producing landing page, email, social, or ad copy.