cloudai-x/threejs-loaders
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-loadersThree.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate AI images from text prompts. Triggers on: "生成图片", "画一张", "AI图", "generate image", "配图", "create picture", "draw", "visualize", "generate an image".
Mermaid diagram specialist for creating flowcharts, sequence diagrams, ERDs, and architecture visualizations
Guides through Trail of Bits' 5-step secure development workflow. Runs Slither scans, checks special features (upgradeability/ERC conformance/token integration), generates visual security diagrams, helps document security properties for fuzzing/verification, and reviews manual security areas.
Common style patterns, layer configurations, and recipes for typical mapping scenarios including restaurant finders, real estate, data visualization, navigation, delivery/logistics, and more. Use when implementing specific map use cases or looking for proven style patterns.
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
Generates images and text via reverse-engineered Gemini Web API. Supports text generation, image generation from prompts, reference images for vision input, and multi-turn conversations. Use when other skills need image generation backend, or when user requests "generate image with Gemini", "Gemini text generation", or needs vision-capable AI generation.