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cloudai-x/threejs-loaders

Carga de activos en Three.js: GLTF, texturas, imágenes, modelos, patrones asíncronos. Úsalo al cargar modelos 3D, texturas, entornos HDR o gestionar el progreso de carga.

¿Qué es threejs-loaders?

Este skill proporciona acceso a los patrones de carga de activos de Three.js, incluyendo modelos GLTF, texturas, imágenes, entornos HDR y lógica asíncrona para gestionar el progreso de carga. Es útil para desarrolladores que integran modelos 3D en aplicaciones web con Three.js, ya que abstrae la complejidad de los loaders nativos como GLTFLoader, TextureLoader y otros. Compatible con plataformas como Claude Code, Cursor y Codex, permite a los asistentes de IA generar código optimizado para la carga eficiente de recursos 3D. Basado en su documentación SKILL.md, el skill expone funciones y configuraciones predefinidas que facilitan la implementación de cargadores con soporte para progreso, errores y gestión de memoria.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-loaders

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Documentación

¿Qué hace threejs-loaders?

Carga de activos en Three.js: GLTF, texturas, imágenes, modelos, patrones asíncronos. Úsalo al cargar modelos 3D, texturas, entornos HDR o gestionar el progreso de carga.

Individual skills in this repo

This repo contains 9 individual skills — each has its own dedicated page.

cloudai-x/threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

cloudai-x/threejs-fundamentals

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

cloudai-x/threejs-geometry

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

cloudai-x/threejs-interaction

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

cloudai-x/threejs-lighting

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

cloudai-x/threejs-materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

cloudai-x/threejs-postprocessing

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

cloudai-x/threejs-shaders

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

cloudai-x/threejs-textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

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