¿Qué hace threejs-loaders?
Carga de activos en Three.js: GLTF, texturas, imágenes, modelos, patrones asíncronos. Úsalo al cargar modelos 3D, texturas, entornos HDR o gestionar el progreso de carga.
Carga de activos en Three.js: GLTF, texturas, imágenes, modelos, patrones asíncronos. Úsalo al cargar modelos 3D, texturas, entornos HDR o gestionar el progreso de carga.
Este skill proporciona acceso a los patrones de carga de activos de Three.js, incluyendo modelos GLTF, texturas, imágenes, entornos HDR y lógica asíncrona para gestionar el progreso de carga. Es útil para desarrolladores que integran modelos 3D en aplicaciones web con Three.js, ya que abstrae la complejidad de los loaders nativos como GLTFLoader, TextureLoader y otros. Compatible con plataformas como Claude Code, Cursor y Codex, permite a los asistentes de IA generar código optimizado para la carga eficiente de recursos 3D. Basado en su documentación SKILL.md, el skill expone funciones y configuraciones predefinidas que facilitan la implementación de cargadores con soporte para progreso, errores y gestión de memoria.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-loadersInstalled? Explore more Imagen skills: steipete/songsee, affaan-m/frontend-design, mattpocock/improve-codebase-architecture · View all 6 →
Carga de activos en Three.js: GLTF, texturas, imágenes, modelos, patrones asíncronos. Úsalo al cargar modelos 3D, texturas, entornos HDR o gestionar el progreso de carga.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Generate spectrograms and feature-panel visualizations from audio with the songsee CLI.
Create distinctive, production-grade frontend interfaces with high design quality. Use when the user asks to build web components, pages, or applications and the visual direction matters as much as the code quality.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick.
Add documentation for a new AI provider — usage docs, env vars, Docker config, image resources.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
This skill should be used when the user wants to visualize data. It intelligently selects the most suitable chart type from 26 available options, extracts parameters based on detailed specifications, and generates a chart image using a JavaScript script.