O que threejs-animation faz?
Animação Three.js - animação por quadros-chave, animação esquelética, alvos de morph, mistura de animações. Use ao animar objetos, reproduzir animações GLTF, criar movimento procedural ou misturar animações.
Animação Three.js - animação por quadros-chave, animação esquelética, alvos de morph, mistura de animações. Use ao animar objetos, reproduzir animações GLTF, criar movimento procedural ou misturar animações.
Esta skill fornece funcionalidades completas para animação 3D com Three.js, incluindo suporte a animação por quadros-chave (keyframe), animação esquelética (skeletal), alvos de morph (morph targets) e mistura de animações (animation mixing). É ideal para desenvolvedores que precisam animar objetos 3D, reproduzir animações de modelos GLTF, criar movimentos processuais ou combinar múltiplas animações de forma suave. A skill é compatível com assistentes de IA como Claude Code, Cursor e Codex, e utiliza a API de animação nativa do Three.js para garantir desempenho e flexibilidade. Com ela, é possível controlar timelines, transições entre animações, e manipular hierarquias de ossos e pesos de morph, tornando o desenvolvimento de cenas interativas mais eficiente e expressivo.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-animationAnimação Three.js - animação por quadros-chave, animação esquelética, alvos de morph, mistura de animações. Use ao animar objetos, reproduzir animações GLTF, criar movimento procedural ou misturar animações.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Extract frames or short clips from videos using ffmpeg.
Summarize or transcribe URLs, YouTube/videos, podcasts, articles, transcripts, PDFs, and local files.
Use when testing, fixing, or extending the OpenClaw Control UI GUI with Vitest + Playwright end-to-end checks, mocked Gateway WebSocket flows, mocked dashboard runs, screenshots/videos, or agent-verifiable browser proof.
Obra superpowers agent skills.
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio...
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches. Use when planning or executing a multi-channel product launch, or producing landing page, email, social, or ad copy.