threejs-animation 是做什么的?
Three.js动画 - 关键帧动画、骨骼动画、变形目标、动画混合。用于对象动画、播放GLTF动画、创建程序化运动或混合动画。
Three.js动画 - 关键帧动画、骨骼动画、变形目标、动画混合。用于对象动画、播放GLTF动画、创建程序化运动或混合动画。
该技能基于Three.js动画系统,提供关键帧动画、骨骼动画、形态变形目标和动画混合等核心功能。适用于Web开发者需要在Three.js场景中实现对象动画、播放外部GLTF模型动画、创建程序化运动逻辑或平滑混合多个动画状态。支持所有主流Three.js平台(包括Web、React Three Fiber等),通过直接调用Three.js核心API(如AnimationMixer、AnimationClip、KeyframeTrack等)实现。使用时需确保场景已包含加载的模型或对象,技能会自动识别动画绑定关系并执行调度。典型应用包括角色行走循环、物体弹跳、相机路径动画、表情变形等场景。
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-animationThree.js动画 - 关键帧动画、骨骼动画、变形目标、动画混合。用于对象动画、播放GLTF动画、创建程序化运动或混合动画。
This repo contains 9 individual skills — each has its own dedicated page.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Extract frames or short clips from videos using ffmpeg.
Summarize or transcribe URLs, YouTube/videos, podcasts, articles, transcripts, PDFs, and local files.
Use when testing, fixing, or extending the OpenClaw Control UI GUI with Vitest + Playwright end-to-end checks, mocked Gateway WebSocket flows, mocked dashboard runs, screenshots/videos, or agent-verifiable browser proof.
Obra superpowers agent skills.
See, Understand, Act on video and audio. See- ingest from local files, URLs, RTSP/live feeds, or live record desktop; return realtime context and playable stream links. Understand- extract frames, build visual/semantic/temporal indexes, and search moments with timestamps and auto-clips. Act- transcode and normalize (codec, fps, resolution, aspect ratio), perform timeline edits (subtitles, text/image overlays, branding, audio overlays, dubbing, translation), generate media assets (image, audio...
End-to-end marketing campaign planning and execution. Covers audience research, positioning, campaign angle definition, landing page copy, email sequences, social posts, ad copy, short-form video scripts, and content calendars. Use as the orchestration layer for multi-channel product launches. Use when planning or executing a multi-channel product launch, or producing landing page, email, social, or ad copy.