cloudai-x/threejs-animation
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-animationThree.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Auto-burn voice-driven subtitles into any video. Whisper transcribes with word timestamps, smart-chunks into 2-5 word semantic blocks, ffmpeg burns into video with your font and brand plate. Claude Code skill.
Codex skill + Playwright CLI for WeChat Channels video publishing with cover, caption, scheduling, and post-publish comment hooks.
Add animated effects to your Flutter app
Character Macro Harness — one identity across Slack, browser, OBS, YouTube, Discord, StackChan, Live2D/VRM, with Project OS, audience permissions, and micro-harness delegation to Codex/Claude Code/OpenClaw/Hermes.
Build custom scene transitions in Remotion using a plugin with animation math, timing patterns, and ready-to-use examples.
Summarize podcasts on Youtube. No transcripts & subtitles required.