cloudai-x/threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-fundamentalsThree.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Take a personality assessment via the SoulTrace API. Use when the user wants to take a personality test, discover their psychological archetype, understand their personality traits, or get a color-based personality profile. The API uses a 5-color psychological model (White=structure, Blue=understanding, Black=agency, Red=intensity, Green=connection) with Bayesian adaptive question selection to classify users into one of 25 archetypes. Triggers on: personality test, personality assessment, what's my personality, take a quiz, archetype test, color personality, soultrace.
Implement App Intents for Siri, Shortcuts, Spotlight, widgets, Control Center, and Apple Intelligence on iOS. Covers AppIntent actions, AppEntity and EntityQuery models, AppShortcutsProvider phrases, IndexedEntity Spotlight indexing, WidgetConfigurationIntent, SnippetIntent, and assistant schemas. Use when exposing app actions or entities to system surfaces.
Deploy OpenClaw on any server with step-by-step setup for cloud hosting, self-hosting, and full control over your instance
GitHub Copilot Agent Skills(エージェントスキル)は、Copilotに繰り返し使える手順書(スキル)を教え込むための機能です。本リポジトリでは、Agent Skillsの基礎から実践的な活用方法まで、サンプルコード付きで学べるチュートリアルを提供します。
Claude-Skill für systematische MCP-Server-Audits gegen einen kuratierten Best-Practice-Standards-Korpus · 68 Checks · 8 Kategorien · OAuth 2.1, OWASP, Lethal Trifecta, Schweiz-Compliance (DSG/ISDS) · MIT
Claude Code skill: adversarial cross-artifact logic & consistency audit