cloudai-x/threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-fundamentalsThree.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Use Copilot Spaces to provide project-specific context to conversations. Use this skill when users mention a "Copilot space", want to load context from a shared knowledge base, discover available spaces, or ask questions grounded in curated project documentation, code, and instructions.
Battle-tested Claude/Codex/Gemini/Pi plugin marketplace — 27 skills, 34 agents, 9 hooks for code review, Go/Python/TypeScript/Web dev, infrastructure ops, and spec-driven development
an easy-to-use dynamic service discovery, configuration and service management platform for building AI cloud native applications.
5角色流水线代码开发 Skill for CherryStudio/Claude Code — 需求分析师 → 架构师 → 开发者 → 测试工程师 → 代码审查师
Professional-grade AI coding toolkit: 94 skills, 44 agents, multi-platform (Claude, Cursor, Windsurf, Copilot, Gemini, Cline, Roo Code, Aider, Augment, Antigravity, Codex CLI, opencode).
A native CLI tool for managing skills for AI coding agents. It implements the SKILL.md format and provides commands to install, list, read, update, sync, and remove skills across project-local and global directories for multiple AI agents.