threejs-materials은(는) 무엇을 하나요?
Three.js 재질 - PBR, 기본, 퐁, 셰이더 재질, 재질 속성. 메쉬 스타일링, 텍스처 작업, 커스텀 셰이더 생성, 또는 재질 성능 최적화 시 사용하세요.
Three.js 재질 - PBR, 기본, 퐁, 셰이더 재질, 재질 속성. 메쉬 스타일링, 텍스처 작업, 커스텀 셰이더 생성, 또는 재질 성능 최적화 시 사용하세요.
이 스킬은 Three.js의 다양한 재질(Materials)에 대한 전문 지식을 제공합니다. PBR(물리 기반 렌더링), 기본(Basic), 퐁(Phong), 셰이더(Shader) 재질 등 주요 재질 유형과 각각의 속성(properties)을 자세히 설명합니다. 개발자는 메쉬 스타일링, 텍스처 작업, 커스텀 셰이더 생성, 또는 재질 성능 최적화가 필요할 때 이 스킬을 활용할 수 있습니다. 주로 Claude Code, Cursor, Codex와 같은 AI 에이전트 환경에서 사용되며, SKILL.md 문서를 기반으로 재질 설정 및 최적화에 대한 실용적인 가이드를 제공합니다.
npx skills add https://github.com/cloudai-x/threejs-skills/tree/main/skills/threejs-materialsInstalled? Explore more 코딩 & 개발 skills: steipete/bluebubbles, steipete/eightctl, steipete/blucli · View all 6 →
Three.js 재질 - PBR, 기본, 퐁, 셰이더 재질, 재질 속성. 메쉬 스타일링, 텍스처 작업, 커스텀 셰이더 생성, 또는 재질 성능 최적화 시 사용하세요.
This repo contains 9 individual skills — each has its own dedicated page.
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
Send and manage iMessages via BlueBubbles, including attachments, tapbacks, edits, replies, and groups.
Control Eight Sleep pods (status, temperature, alarms, schedules).
BluOS CLI (blu) for discovery, playback, grouping, and volume.
Create, search, and manage Bear notes via grizzly CLI.
Capture frames or clips from RTSP/ONVIF cameras.
Search GIF providers with CLI/TUI, download results, and extract stills/sheets.