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cbrock84/product-launch

Takes something built and gets it into the market — tiering the launch to match what it actually warrants, sequencing internal readiness before external announcement, preparing sales and support to answer the questions it creates, choosing the date for a reason, and measuring adoption rather than announcement reach. Use this to plan a launch, right-size one that is consuming more than it deserves, work out why a released feature nobody uses was launched loudly, or run the weeks after launch day.

Qu'est-ce que product-launch ?

product-launch is a Claude Code agent skill that takes something built and gets it into the market — tiering the launch to match what it actually warrants, sequencing internal readiness before external announcement, preparing sales and support to answer the questions it creates, choosing the date for a reason, and measuring adoption rather than announcement reach. Use this to plan a launch, right-size one that is consuming more than it deserves, work out why a released feature nobody uses was launched loudly, or run the weeks after launch day.

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Documentation

Product launch

A launch is not an announcement. The announcement is the cheapest part and the part most likely to be mistaken for the whole thing, which is how features get press coverage and no adoption.

Tier the launch before planning it

Not everything deserves the same treatment, and treating everything as major is how a team burns its own attention and its audience's.

  • Tier one — changes the story you tell about the product, or opens a new segment. Full motion: positioning work, press, sales enablement, customer communication, campaign.
  • Tier two — meaningful to existing customers, not a new story. In-product announcement, documentation, a note to affected accounts, sales briefing.
  • Tier three — improvement. Release notes and nothing else.

Agree the tier before work starts, and expect the pull toward tier one from whoever built it. Effort spent above the tier is taken from somewhere else, usually from the next launch.

Sequence internal readiness ahead of the announcement

The order matters and gets reversed constantly. Support and sales find out from the announcement, then spend launch week answering questions they were never briefed on, badly.

Before anything external: documentation exists, support can answer the top questions, sales knows who it is for and who it is not for, pricing and packaging are decided and configured, and the thing works for the accounts that will try it first.

Have someone outside the team use it from scratch. The team cannot see the first-run experience any more, and the first-run experience is what everyone else gets.

Decide who it is for, and say who it is not for

A launch aimed at everyone lands on no one. Name the segment, the problem it solves, and what changes for them — and say explicitly who should not use it yet. Sales will otherwise sell it to whoever asks, and the earliest customers will be the worst-fit ones.

Pick a date for a reason, and defend the criteria over the date

Launch dates get set by an event, a quarter, or a promise. Whatever fixes it, write down the criteria that must hold to launch on it — quality bar, documentation, support readiness — and treat those as the real gate.

Launching before support readiness is the most expensive way to save a week. The cost lands as a bad first impression on exactly the customers most interested in the thing.

Plan the days after, not just the day

Most launch plans end on launch day, which is where the work starts. Schedule the follow-through: a second wave for people who missed the first, in-product prompts for users who have not tried it, outreach to accounts that fit, and a check on the questions arriving in support.

Watch the first support tickets closely. They are the fastest signal about what the launch got wrong, and they arrive before any dashboard moves.

Measure adoption, not announcement

Reach, impressions and press mentions measure the announcement. What matters is whether the intended people are using the thing and whether it did what the roadmap claimed.

Decide the number before launch — how many of which accounts, doing what, by when. A launch evaluated on engagement metrics chosen afterward is always a success and teaches you nothing.

Never

  • Announce externally before support and sales can answer the obvious questions.
  • Run a tier-one motion for a tier-three change because the team is proud of it.
  • Launch to everyone because narrowing the audience feels like reducing the impact.
  • Report launch success in reach when the goal was adoption.

Individual skills in this repo

This repo contains 11 individual skills — each has its own dedicated page.

cbrock84/interface-craft

Raises the visual and interaction quality of an interface — layout, hierarchy, type, spacing, density, and the details that separate a considered product from a generic one. Use this when a screen works but looks unfinished or default, when a layout feels crowded or arbitrary, when a page has no clear focal point, or when an interface needs to feel trustworthy rather than merely functional.

cbrock84/org-design

Designs how an organization is structured — reporting lines, team boundaries, spans and layers, role definition, and workforce planning against the strategy. Use this to structure a new team, restructure an existing one, resolve unclear ownership between teams, plan headcount, or diagnose why a team underperforms for structural rather than individual reasons.

cbrock84/portfolio-governance

Governs the portfolio of work — intake, prioritization, stage gates, resource contention, and stopping things. Use this to set up intake and prioritization, run a stage gate, decide between competing initiatives, resolve resource contention across projects, or work out why everything is in flight and nothing is finishing.

cbrock84/program-management

Plans and drives cross-functional programs to delivery — scope, sequencing, dependencies, status, risk, and the escalations that keep work moving. Use this to run a multi-team initiative, recover a program that is slipping, build a delivery plan with dependencies, structure status reporting, or diagnose why cross-team work keeps missing dates.

cbrock84/project-delivery

Plans and delivers a single project — scope, estimation, scheduling, critical path, tracking, and recovering when it slips. Use this to plan a project, build or challenge a schedule, estimate credibly, track progress meaningfully, or recover a project that is late.

cbrock84/retention

Diagnoses and reduces churn — cancellation flows, save offers, failed-payment recovery, at-risk detection, and the product and service causes underneath. Use this when churn is rising or unexplained, to design a cancellation or win-back flow, to recover involuntary churn, to identify at-risk accounts before they leave, or to decide whether a retention problem is a product problem.

cbrock84/sales-enablement

Builds what a sales team needs to sell — pitch decks, one-pagers, objection handling, competitive battlecards, demo scripts, and case studies. Use this to create or fix sales collateral, prepare for a competitive deal, build a demo flow, document objection responses, or diagnose why a pitch is not converting.

cbrock84/tax

Structures the tax questions a growing business faces — corporate income, sales and use, payroll, nexus, and the obligations created by hiring or selling somewhere new. Use this to work out what a new state or country obligates you to, prepare for a tax filing or audit, understand sales tax on your product, or check what a remote hire or new market triggers.

cbrock84/unit-economics

Establishes whether the business makes money on each customer or unit — contribution margin, acquisition cost, payback period, lifetime value, and the cohort behavior underneath. Use this to assess whether growth is profitable, evaluate a channel or segment, support a pricing decision, judge how fast the business can afford to grow, or diagnose why revenue growth is not producing profit.

cbrock84/video-content

Plans and scripts short-form and long-form video, and designs the packaging — titles, thumbnails, and openings — that determines whether it gets watched. Use this to script a video, plan a series, fix retention or click-through problems, design thumbnail and title concepts, or turn written content into video. For a YouTube channel specifically — idea selection, retention teardowns, and channel-level strategy — use `youtube-producer`.

cbrock84/visual-content

Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.

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