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cbrock84/產品發布

將產品推向市場的策略指南——涵蓋分層規劃、內部準備、銷售支援協調、擇時發布,以及衡量實際採用率而非公告觸及率。

產品發布 是什麼?

這是一套專為開發者與AI代理設計的產品發布技能,強調「發布不是公告」的核心概念。它提供從分層規劃到後續追蹤的完整流程,支援Tier 1(改變產品敘事)、Tier 2(對現有客戶有意義)、Tier 3(改進型更新)三種發布等級,防止團隊過度投入。技能特別注重內部準備順序:在對外宣布前,需確保文件完備、支援團隊能回答核心問題、銷售團隊清楚目標客戶與非目標客戶,並有外人實際測試首次使用體驗。它還要求明確鎖定目標受眾、基於條件而非日期決定發布時機、規劃發布後的多波推廣與支援監控,並建議預先設定採用率指標(如多少帳戶在何時做到何事),而非事後用觸及率美化成果。支援平台包含Claude Code、Cursor、Codex等AI編程工具,且完全以Markdown撰寫。

相容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/marketing/skills/product-launch

在你喜歡的 AI 中提問

開啟一個已預先載入此 Agent Skill 的新對話。

說明文件

產品發布 是做什麼的?

發布不是公告。公告是整個過程中成本最低、也最容易被誤認為是全部的部分——這就是為什麼有些功能獲得了新聞報導,卻完全沒有被採用。

在規劃發布之前,先分級

不是每件事都值得同樣的待遇。把一切都當作重大發布來處理,只會耗盡團隊的注意力和受眾的耐心。

  • 第一級——改變產品的核心敘事,或開拓新的市場區塊。全面動員:定位工作、媒體公關、銷售賦能、客戶溝通、行銷活動。
  • 第二級——對現有客戶有意義,但不足以形成新故事。產品內公告、文檔更新、通知受影響的帳戶、銷售簡報。
  • 第三級——改進。僅發布版本更新說明,不做其他。

在開始工作前先確定分級,並預期建造者會傾向於把一切升級為第一級。花費超過分級應得的資源,就等於從其他地方抽調,通常是從下一次發布中挪用。

在公告之前,先完成內部準備

順序很重要,而且常常被搞反。支援和銷售團隊往往是從公告中才知道消息,然後在發布週內回答他們從未接受過簡報的問題——回答得很糟。

在對外宣布任何消息之前:文檔已就緒、支援團隊能回答最常見的問題、銷售團隊知道這是為誰設計(以及不為誰設計)、定價和包裝已決定並設定完成、且產品在最有可能首先試用的帳戶上能夠正常運作。

請團隊以外的人從頭開始使用產品。 團隊自身已經看不到初次使用的體驗,而這正是其他所有人將會得到的體驗。

決定產品為誰而做,並明確指出不為誰做

一場瞄準所有人的發布,最終只會落在沒有人身上。明確指出目標客群、產品解決的問題、對他們來說有什麼改變——並且明確說出誰還不應該使用。否則銷售團隊會把產品賣給任何來問的人,而最早的客戶將是最不適合的客戶。

為發布選擇一個有理由的日期,並捍衛條件而非日期

發布日期通常由活動、季度或承諾決定。無論如何,請寫下在該日期發布必須滿足的條件——品質門檻、文檔完備、支援準備——並把這些條件視為真正的檢查點。

在支援尚未準備好之前就發布,是為了節省一週而付出最昂貴的代價。 這個代價將以糟糕的第一印象,降臨在對產品最感興趣的客戶身上。

規劃發布後的日子,而不只是發布當天

大多數發布計畫在發布當天就結束了,但那正是工作的起點。安排後續行動:對錯過第一波的人進行第二波宣傳、在產品內提示尚未嘗試的用戶、針對符合條件的帳戶進行外展、並檢查支援團隊收到的問題。

密切關注第一批支援工單。它們是關於發布出了什麼問題的最快信號——在儀表板數據有所變化之前就會到達。

衡量採用率,而不是公告觸及率

觸及率、曝光次數和新聞報導量衡量的是公告本身。真正重要的是:預期的使用者是否真正在使用產品,以及產品是否達成了路線圖上所承諾的目標。

在發布前就決定衡量指標——多少帳戶,做什麼事,到什麼時候。一個用事後挑選的互動指標來評估的發布,永遠都會是成功的,而且不會讓你學到任何東西。

永不

  • 在支援和銷售團隊能回答明顯問題之前就對外公告。
  • 因為團隊對產品感到驕傲,就為一個第三級變更執行第一級發布。
  • 因為縮小受眾感覺像是降低影響力,就對所有人發布。
  • 在目標是採用率時,卻用觸及率來報告發布成功。

Individual skills in this repo

This repo contains 11 individual skills — each has its own dedicated page.

cbrock84/interface-craft

Raises the visual and interaction quality of an interface — layout, hierarchy, type, spacing, density, and the details that separate a considered product from a generic one. Use this when a screen works but looks unfinished or default, when a layout feels crowded or arbitrary, when a page has no clear focal point, or when an interface needs to feel trustworthy rather than merely functional.

cbrock84/org-design

Designs how an organization is structured — reporting lines, team boundaries, spans and layers, role definition, and workforce planning against the strategy. Use this to structure a new team, restructure an existing one, resolve unclear ownership between teams, plan headcount, or diagnose why a team underperforms for structural rather than individual reasons.

cbrock84/portfolio-governance

Governs the portfolio of work — intake, prioritization, stage gates, resource contention, and stopping things. Use this to set up intake and prioritization, run a stage gate, decide between competing initiatives, resolve resource contention across projects, or work out why everything is in flight and nothing is finishing.

cbrock84/program-management

Plans and drives cross-functional programs to delivery — scope, sequencing, dependencies, status, risk, and the escalations that keep work moving. Use this to run a multi-team initiative, recover a program that is slipping, build a delivery plan with dependencies, structure status reporting, or diagnose why cross-team work keeps missing dates.

cbrock84/project-delivery

Plans and delivers a single project — scope, estimation, scheduling, critical path, tracking, and recovering when it slips. Use this to plan a project, build or challenge a schedule, estimate credibly, track progress meaningfully, or recover a project that is late.

cbrock84/retention

Diagnoses and reduces churn — cancellation flows, save offers, failed-payment recovery, at-risk detection, and the product and service causes underneath. Use this when churn is rising or unexplained, to design a cancellation or win-back flow, to recover involuntary churn, to identify at-risk accounts before they leave, or to decide whether a retention problem is a product problem.

cbrock84/sales-enablement

Builds what a sales team needs to sell — pitch decks, one-pagers, objection handling, competitive battlecards, demo scripts, and case studies. Use this to create or fix sales collateral, prepare for a competitive deal, build a demo flow, document objection responses, or diagnose why a pitch is not converting.

cbrock84/tax

Structures the tax questions a growing business faces — corporate income, sales and use, payroll, nexus, and the obligations created by hiring or selling somewhere new. Use this to work out what a new state or country obligates you to, prepare for a tax filing or audit, understand sales tax on your product, or check what a remote hire or new market triggers.

cbrock84/unit-economics

Establishes whether the business makes money on each customer or unit — contribution margin, acquisition cost, payback period, lifetime value, and the cohort behavior underneath. Use this to assess whether growth is profitable, evaluate a channel or segment, support a pricing decision, judge how fast the business can afford to grow, or diagnose why revenue growth is not producing profit.

cbrock84/video-content

Plans and scripts short-form and long-form video, and designs the packaging — titles, thumbnails, and openings — that determines whether it gets watched. Use this to script a video, plan a series, fix retention or click-through problems, design thumbnail and title concepts, or turn written content into video. For a YouTube channel specifically — idea selection, retention teardowns, and channel-level strategy — use `youtube-producer`.

cbrock84/visual-content

Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.

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