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cbrock84/video-content

Plans and scripts short-form and long-form video, and designs the packaging — titles, thumbnails, and openings — that determines whether it gets watched. Use this to script a video, plan a series, fix retention or click-through problems, design thumbnail and title concepts, or turn written content into video. For a YouTube channel specifically — idea selection, retention teardowns, and channel-level strategy — use `youtube-producer`.

¿Qué es video-content?

video-content is a Claude Code agent skill that plans and scripts short-form and long-form video, and designs the packaging — titles, thumbnails, and openings — that determines whether it gets watched. Use this to script a video, plan a series, fix retention or click-through problems, design thumbnail and title concepts, or turn written content into video. For a YouTube channel specifically — idea selection, retention teardowns, and channel-level strategy — use `youtube-producer`.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/marketing/skills/video-content

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Documentación

Video content

This covers video as a format across platforms — short-form, long-form, and the packaging that decides whether either gets watched. youtube-producer covers one platform in depth: channel strategy, idea selection against a channel's history, and retention teardowns against YouTube's own curves. When the question is about a channel rather than a video, it belongs there.

Packaging is most of the outcome

A video nobody clicks has no retention curve. Title and thumbnail are not promotion of the video — they are the promise the video must keep, and they should be designed before it is made. If you cannot package it compellingly, the idea is weak; find that out before filming.

Titles — specific over clever. Curiosity that a real answer resolves, not a withheld one. Front-load the distinguishing word, since titles truncate.

Thumbnails — one subject, readable at thumbnail size on a phone. High contrast. Text under about four words, or none. Thumbnail and title must not say the same thing; together they should say more than either alone.

Openings

The first fifteen seconds decide the rest. Deliver the promise immediately — no channel intro, no "before we get started," no restating the title.

Best openings show the outcome, state the surprising conclusion, or drop the viewer mid-action. Then say what the video will cover, briefly, so they know the shape of the commitment.

Structure by length

Short-form — one idea, opening frame that reads as motion, and a payoff before attention decays. No setup. The loop matters: end where the beginning makes sense again.

Long-form — chapters that each work standalone, with an explicit reason to continue at every seam. Retention is lost at transitions, not in the middle of sections. Vary pace deliberately; a uniformly intense video is as tiring as a flat one.

Diagnosing underperformance

  • Low click-through — packaging problem. Title and thumbnail, not content.
  • High click-through, early drop — the opening did not pay the promise. Or the promise was unpayable.
  • Steady mid-video decline — normal. Look at the slope against your own baseline, not absolutes.
  • Sharp mid-video cliff — find the timestamp and watch it. It is almost always a transition, a tangent, or a sponsor read placed badly.

Repurposing

Plan derivatives before filming, not after. Segments intended to stand alone get shot to stand alone. Extracting short-form from a video not built for it produces clips that need context they do not have.

Tooling

Editing: DaVinci Resolve, Adobe Premiere Pro, Final Cut Pro, CapCut, and similar; Descript for transcript-driven editing, which is faster for talking-head and interview formats than a timeline.

Recording remote: Riverside, Zoom, StreamYard, and similar — record local tracks per participant where the tool supports it, because the connection quality on the day decides the ceiling otherwise.

Repurposing and captions: Opus Clip, Submagic, and similar. Burned-in captions are not optional; most viewing is silent, and the caption is the packaging on every platform that autoplays.

Never

  • Produce before the title and thumbnail exist. Packaging decides whether anything you shot gets seen.
  • Open with a preamble. The first seconds are where an audience is lost, not where it is warmed up.
  • Diagnose a video on view count alone. Impressions, click-through, and retention fail differently and need different fixes.

Individual skills in this repo

This repo contains 11 individual skills — each has its own dedicated page.

cbrock84/interface-craft

Raises the visual and interaction quality of an interface — layout, hierarchy, type, spacing, density, and the details that separate a considered product from a generic one. Use this when a screen works but looks unfinished or default, when a layout feels crowded or arbitrary, when a page has no clear focal point, or when an interface needs to feel trustworthy rather than merely functional.

cbrock84/org-design

Designs how an organization is structured — reporting lines, team boundaries, spans and layers, role definition, and workforce planning against the strategy. Use this to structure a new team, restructure an existing one, resolve unclear ownership between teams, plan headcount, or diagnose why a team underperforms for structural rather than individual reasons.

cbrock84/portfolio-governance

Governs the portfolio of work — intake, prioritization, stage gates, resource contention, and stopping things. Use this to set up intake and prioritization, run a stage gate, decide between competing initiatives, resolve resource contention across projects, or work out why everything is in flight and nothing is finishing.

cbrock84/product-launch

Takes something built and gets it into the market — tiering the launch to match what it actually warrants, sequencing internal readiness before external announcement, preparing sales and support to answer the questions it creates, choosing the date for a reason, and measuring adoption rather than announcement reach. Use this to plan a launch, right-size one that is consuming more than it deserves, work out why a released feature nobody uses was launched loudly, or run the weeks after launch day.

cbrock84/program-management

Plans and drives cross-functional programs to delivery — scope, sequencing, dependencies, status, risk, and the escalations that keep work moving. Use this to run a multi-team initiative, recover a program that is slipping, build a delivery plan with dependencies, structure status reporting, or diagnose why cross-team work keeps missing dates.

cbrock84/project-delivery

Plans and delivers a single project — scope, estimation, scheduling, critical path, tracking, and recovering when it slips. Use this to plan a project, build or challenge a schedule, estimate credibly, track progress meaningfully, or recover a project that is late.

cbrock84/retention

Diagnoses and reduces churn — cancellation flows, save offers, failed-payment recovery, at-risk detection, and the product and service causes underneath. Use this when churn is rising or unexplained, to design a cancellation or win-back flow, to recover involuntary churn, to identify at-risk accounts before they leave, or to decide whether a retention problem is a product problem.

cbrock84/sales-enablement

Builds what a sales team needs to sell — pitch decks, one-pagers, objection handling, competitive battlecards, demo scripts, and case studies. Use this to create or fix sales collateral, prepare for a competitive deal, build a demo flow, document objection responses, or diagnose why a pitch is not converting.

cbrock84/tax

Structures the tax questions a growing business faces — corporate income, sales and use, payroll, nexus, and the obligations created by hiring or selling somewhere new. Use this to work out what a new state or country obligates you to, prepare for a tax filing or audit, understand sales tax on your product, or check what a remote hire or new market triggers.

cbrock84/unit-economics

Establishes whether the business makes money on each customer or unit — contribution margin, acquisition cost, payback period, lifetime value, and the cohort behavior underneath. Use this to assess whether growth is profitable, evaluate a channel or segment, support a pricing decision, judge how fast the business can afford to grow, or diagnose why revenue growth is not producing profit.

cbrock84/visual-content

Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.

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