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cbrock84/视频内容

规划并编写短视频和长视频脚本,设计决定视频是否被观看的包装——标题、缩略图和开场。

视频内容 是什么?

该技能专为跨平台视频内容创作者设计,提供从构思到包装的全流程支持。它涵盖短视频和长视频的脚本规划,并重点强调包装(标题、缩略图、开场)在决定视频成败中的关键作用——因为无人点击的视频根本没有留存曲线。技能提供诊断视频表现不佳的方法(如低点击率、早期流失、中途陡降),并指导如何通过改善包装而非内容来修复问题。它支持主流剪辑工具(DaVinci Resolve、Premiere Pro、Final Cut Pro、CapCut)和远程录制工具(Riverside、Zoom、StreamYard),并能指导从现有内容中提取短视频素材。注意:对于YouTube频道级别的策略(包括选题、留存分析和频道战略),应使用专门的 `youtube-producer` 技能。

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/marketing/skills/video-content

在你喜欢的 AI 中提问

打开一个已预加载此 Agent Skill 的新对话。

文档

视频内容 是做什么的?

本技能涵盖作为格式的视频——跨平台,包括短视频、长视频以及决定它们是否被观看的包装。youtube-producer 则深入覆盖一个平台:频道策略、根据频道历史选择创意,以及对照YouTube自有曲线的留存分析。当问题涉及频道而非单个视频时,应使用该技能。

包装决定了大部分结果

无人点击的视频没有留存曲线。标题和缩略图不是视频的推广——它们是视频必须兑现的承诺,应在制作前设计好。如果你无法将其包装得引人注目,那么创意本身就薄弱;在拍摄前就应发现这一点。

标题——具体胜于巧妙。好奇心应由一个真实答案来满足,而不是被刻意保留。将区分性词语前置,因为标题会被截断。

缩略图——单一主体,在手机上以缩略图大小能看清。高对比度。文字最多四个单词,或者没有。缩略图和标题不能传达相同信息;两者结合应比各自单独传达更多信息。

开场

前十五秒决定剩余部分。立即兑现承诺——没有频道介绍,没有“在我们开始之前”,没有重复标题。

最好的开场展示结果、陈述令人惊讶的结论,或者将观众直接带入行动中。然后简要说明视频将涵盖的内容,以便他们了解承诺的轮廓。

按时长划分结构

短视频——一个创意,开场帧看起来像运动,并在注意力衰退前呈现回报。无需铺垫。循环很重要:在结尾处让开头再次有意义。

长视频——每个章节独立成篇,并在每个衔接处有明确的继续观看理由。留存流失发生在转场,而非段落中间。故意改变节奏;统一的强度视频与平淡的视频一样令人疲惫。

诊断表现不佳

  • 低点击率——包装问题。标题和缩略图,而非内容。
  • 高点击率,早期流失——开场未兑现承诺。或者承诺本身无法兑现。
  • 视频中期稳定下降——正常。对照自身基线查看斜率,而非绝对值。
  • 视频中期陡降——找到时间戳并观看。几乎总是转场、离题或赞助广告位置不当造成的。

内容复用

在拍摄前而非之后规划衍生内容。意图独立呈现的片段应独立拍摄。从非为此设计的视频中提取短视频会产生需要上下文但没有上下文的片段。

工具

剪辑:DaVinci Resolve、Adobe Premiere Pro、Final Cut Pro、CapCut 等;Descrit 用于基于脚本的剪辑,对于人物访谈和采访格式比时间线更快。

远程录制:Riverside、Zoom、StreamYard 等——在工具支持的情况下为每位参与者录制本地音轨,否则当天的连接质量将决定天花板。

内容复用和字幕:Opus Clip、Submagic 等。烧录字幕不可省略;大多数观看是在静音状态下进行的,字幕是每个自动播放平台上的包装。

绝对不要

  • 在标题和缩略图存在之前制作视频。包装决定你拍摄的任何内容是否被看到。
  • 以开场白开头。最初几秒正是失去观众的地方,而不是预热的地方。
  • 仅凭观看次数诊断视频。展示次数、点击率和留存的失败机制不同,需要不同的修复方案。

Individual skills in this repo

This repo contains 11 individual skills — each has its own dedicated page.

cbrock84/interface-craft

Raises the visual and interaction quality of an interface — layout, hierarchy, type, spacing, density, and the details that separate a considered product from a generic one. Use this when a screen works but looks unfinished or default, when a layout feels crowded or arbitrary, when a page has no clear focal point, or when an interface needs to feel trustworthy rather than merely functional.

cbrock84/org-design

Designs how an organization is structured — reporting lines, team boundaries, spans and layers, role definition, and workforce planning against the strategy. Use this to structure a new team, restructure an existing one, resolve unclear ownership between teams, plan headcount, or diagnose why a team underperforms for structural rather than individual reasons.

cbrock84/portfolio-governance

Governs the portfolio of work — intake, prioritization, stage gates, resource contention, and stopping things. Use this to set up intake and prioritization, run a stage gate, decide between competing initiatives, resolve resource contention across projects, or work out why everything is in flight and nothing is finishing.

cbrock84/product-launch

Takes something built and gets it into the market — tiering the launch to match what it actually warrants, sequencing internal readiness before external announcement, preparing sales and support to answer the questions it creates, choosing the date for a reason, and measuring adoption rather than announcement reach. Use this to plan a launch, right-size one that is consuming more than it deserves, work out why a released feature nobody uses was launched loudly, or run the weeks after launch day.

cbrock84/program-management

Plans and drives cross-functional programs to delivery — scope, sequencing, dependencies, status, risk, and the escalations that keep work moving. Use this to run a multi-team initiative, recover a program that is slipping, build a delivery plan with dependencies, structure status reporting, or diagnose why cross-team work keeps missing dates.

cbrock84/project-delivery

Plans and delivers a single project — scope, estimation, scheduling, critical path, tracking, and recovering when it slips. Use this to plan a project, build or challenge a schedule, estimate credibly, track progress meaningfully, or recover a project that is late.

cbrock84/retention

Diagnoses and reduces churn — cancellation flows, save offers, failed-payment recovery, at-risk detection, and the product and service causes underneath. Use this when churn is rising or unexplained, to design a cancellation or win-back flow, to recover involuntary churn, to identify at-risk accounts before they leave, or to decide whether a retention problem is a product problem.

cbrock84/sales-enablement

Builds what a sales team needs to sell — pitch decks, one-pagers, objection handling, competitive battlecards, demo scripts, and case studies. Use this to create or fix sales collateral, prepare for a competitive deal, build a demo flow, document objection responses, or diagnose why a pitch is not converting.

cbrock84/tax

Structures the tax questions a growing business faces — corporate income, sales and use, payroll, nexus, and the obligations created by hiring or selling somewhere new. Use this to work out what a new state or country obligates you to, prepare for a tax filing or audit, understand sales tax on your product, or check what a remote hire or new market triggers.

cbrock84/unit-economics

Establishes whether the business makes money on each customer or unit — contribution margin, acquisition cost, payback period, lifetime value, and the cohort behavior underneath. Use this to assess whether growth is profitable, evaluate a channel or segment, support a pricing decision, judge how fast the business can afford to grow, or diagnose why revenue growth is not producing profit.

cbrock84/visual-content

Designs and directs the visual assets that carry content — carousels, infographics, quote graphics, diagrams, and social imagery — including the generation prompts where they are AI-produced. Use this to turn a written piece into a visual format, design a carousel or infographic, create social graphics, or fix visuals that are not stopping the scroll.

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