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heygen-com/hyperframes

Blätter streichen durch das Bild und teilen sich, um die Überschrift freizugeben. HyperFrames-Block, 1920×1080, 12s, 11 Variablen.

Was ist hyperframes?

Dieser HyperFrames-Block (Composition ID `canopy-part-title`) erzeugt eine 12-Sekunden-Animation, bei der ein dichtes Blätterdach mit geringer Tiefenschärfe über den Bildschirm streicht und sich dann teilt, um zwei aufeinanderfolgende Überschriften zu enthüllen. Einige Blätter verweilen auf dem Text und sorgen für eine sanfte Brise. Entwickler können insgesamt 11 Variablen wie Schriftart, Schriftstärke, -größe, Zeichenabstand, Anzahl der Blätter, Geschwindigkeit des Streifens und die Intensität des verbleibenden Blätterwindes anpassen. Die Komposition nutzt GSAP für die Zeitleiste, Three.js für 3D-Rendering mit Bokeh-Tiefenschärfe und einen gesäten Zufallszahlengenerator (Seeded PRNG) für deterministische, suchsichere Frames. Die Installation erfolgt über `npx hyperframes add canopy-part-title`, und die Einbindung geschieht über ein HTML-Datenattribut. Dieses Skill ist ideal für Entwickler, die dynamische, interaktive Video-Overlays oder Animationen in Webprojekten benötigen und volle Kontrolle über visuelle Parameter wünschen.

Funktioniert mit~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/canopy-part-title

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Dokumentation

Canopy Part Title

Ein dichtes Blätterdach aus strukturierten Blättern streicht mit geringer Tiefenschärfe über das Bild, teilt sich dann und gibt die erste Überschrift frei. Ein zweiter, höhenversetzter Schub trägt die zweite Überschrift an der Kamera vorbei. Einige Blätter bleiben auf dem Text zurück und sorgen für eine sanfte Brise. Schriftart, -stärke, -größe, Zeichenabstand, Blattanzahl, Streifgeschwindigkeit und der verbleibende Blätterwind sind variabel.

Composition id: canopy-part-title. Dauer 12 s bei 30 fps, 1920×1080.

Dateien

  • canopy-part-title.html (57 KB)
  • assets/leaf-surface-color.webp (64 KB)
  • assets/leaf-surface-normal.webp (136 KB)

Installation

Installieren mit npx hyperframes add canopy-part-title; standardmäßig landen die obigen Dateien unter compositions/canopy-part-title/. Anschließend den Block aus der Host-index.html einbinden:

<div
  data-composition-id="canopy-part-title"
  data-composition-src="compositions/canopy-part-title/canopy-part-title.html"
  data-start="0"
  data-duration="12"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Mit benutzerdefinierten Werten rendern, indem die Kompositionsdatei direkt adressiert wird:

npx --yes [email protected] render 'compositions/canopy-part-title/canopy-part-title.html' --variables '{"headline1":"Unterholz","headline2":"Bewege dich langsam"}'

Variablen

Zur Laufzeit über window.__hyperframes.getVariables() auslesbar; am Kompositionswurzelelement als data-composition-variables deklariert (einfach angegebenes Attribut, reines JSON).

idtypedefaultBezeichnung / Bereich
headline1string"Understory"Überschrift 1
headline2string"Move slowly"Überschrift 2
fontstring"Helvetica"Schriftart der Überschrift
fontWeightnumber900Schriftstärke 100–900 Schritt 100
fontSizenumber1Schriftgröße (1 = automatisch anpassen) 0.3–2 Schritt 0.01
letterSpacingnumber0.01Zeichenabstand (em) -0.2–1 Schritt 0.01
backgroundcolor"#020805"Hintergrund
leafCountnumber170Blätter pro Streifenzug 40–320 Schritt 1
stayCountnumber5Zurückgelassene Blätter 0–20 Schritt 1
sweepSpeednumber1Streifgeschwindigkeit 0.3–3 Schritt 0.05
retainedBreezenumber1Verbleibender Blätterwind 0–2 Schritt 0.05

Laufzeitvertrag

  • Eine pausierte GSAP-Zeitleiste registriert als window.__timelines["canopy-part-title"].
  • Neusynchronisation bei dem CustomEvent hf-seek; jeder Frame ist eine geschlossene Funktion der Zeit (nur gesäter PRNG, keine rAF-Schleifen, kein Date.now).
  • Renderer: three.js 0.170.0, GSAP 3.14.2, Canvas 2D, Post-Processing, Gesäter PRNG, Schattenkarten. Budget ca. 350 MB pro aktiver Instanz; immer nur eine gleichzeitig ausführen.
  • Externe Laufzeitabhängigkeiten: https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js, https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/EffectComposer.js, https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/RenderPass.js, https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/BokehPass.js.
  • Web-Schriftarten von Google Fonts: Gelasio.

Bearbeitungsregeln (aus dem Quellprojekt)

  1. data-composition-variables als einfach angegebenes Attribut mit einfachem " JSON behalten. Nie über das Studio-Design-Panel speichern.
  2. <canvas> nicht in statisches Markup setzen; zur Laufzeit erstellen.
  3. Jeden visuellen Zustand als Funktion von t behalten; Suchsicherheit ist das, was den Block renderbar macht.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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