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heygen-com/hyperframes

Hojas que atraviesan el encuadre y se separan para revelar el titular. Bloque HyperFrames, 1920×1080, 12 s, 11 variables.

¿Qué es hyperframes?

Este bloque HyperFrames, `canopy-part-title`, genera una animación cinematográfica donde un denso follaje texturizado barre la escena con poca profundidad de campo y luego se abre para mostrar el primer titular; un segundo grupo de hojas, con mayor profundidad, lleva el segundo titular frente a la cámara. Un puñado de hojas permanece sobre el texto, manteniendo una brisa ligera. Está diseñado para plataformas compatibles con HyperFrames (como Studio o renderizado desde CLI) y utiliza Three.js y GSAP para la renderización. Ofrece 11 variables ajustables, incluyendo fuente, peso, tamaño, espaciado entre letras, cantidad de hojas, velocidad de barrido e intensidad de la brisa de las hojas retenidas, lo que permite personalizar la animación sin tocar el código subyacente. Su contrato de ejecución garantiza que cada fotograma sea una función determinista del tiempo (sin bucles rAF ni `Date.now`), lo que permite búsqueda precisa en la línea de tiempo (`hf-seek`) y renderizado eficiente.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/canopy-part-title

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Documentación

Título de parte de Dosel

Un denso dosel de hojas texturizadas barre el encuadre con poca profundidad de campo, luego se separa para descubrir el primer titular; un segundo grupo, con profundidad elevada, lleva el segundo titular más allá de la cámara. Un puñado de hojas permanece sobre el texto y mantiene una brisa ligera. La fuente, el peso, el tamaño, el espaciado entre letras, la cantidad de hojas, la velocidad del barrido y la brisa de las hojas retenidas son variables.

Id de composición: canopy-part-title. Duración 12 s a 30 fps, 1920×1080.

Archivos

  • canopy-part-title.html (57 KB)
  • assets/leaf-surface-color.webp (64 KB)
  • assets/leaf-surface-normal.webp (136 KB)

Instalación

Instala con npx hyperframes add canopy-part-title; por defecto, los archivos anteriores se colocan bajo compositions/canopy-part-title/. Luego monta el bloque desde el index.html anfitrión:

<div
  data-composition-id="canopy-part-title"
  data-composition-src="compositions/canopy-part-title/canopy-part-title.html"
  data-start="0"
  data-duration="12"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Renderiza con valores personalizados apuntando directamente al archivo de composición:

npx --yes [email protected] render 'compositions/canopy-part-title/canopy-part-title.html' --variables '{"headline1":"Sotobosque","headline2":"Muévete lentamente"}'

Variables

Leídas en tiempo de ejecución mediante window.__hyperframes.getVariables(); declaradas en la raíz de la composición como data-composition-variables (atributo entre comillas simples, JSON plano).

idtipopredeterminadoetiqueta / rango
headline1string"Sotobosque"Titular 1
headline2string"Muévete lentamente"Titular 2
fontstring"Helvetica"Fuente del titular
fontWeightnumber900Peso de fuente 100–900 paso 100
fontSizenumber1Tamaño de fuente (1 = ajuste automático) 0.3–2 paso 0.01
letterSpacingnumber0.01Espaciado entre letras (em) -0.2–1 paso 0.01
backgroundcolor"#020805"Fondo
leafCountnumber170Hojas por barrido 40–320 paso 1
stayCountnumber5Hojas dejadas atrás 0–20 paso 1
sweepSpeednumber1Velocidad de barrido 0.3–3 paso 0.05
retainedBreezenumber1Brisa de hoja retenida 0–2 paso 0.05

Contrato de ejecución

  • Una línea de tiempo GSAP pausada registrada como window.__timelines["canopy-part-title"].
  • Se resincroniza con el CustomEvent hf-seek; cada fotograma es una función cerrada del tiempo (solo PRNG con semilla, sin bucles rAF, sin Date.now).
  • Renderizador: three.js 0.170.0, GSAP 3.14.2, Canvas 2D, posprocesado, PRNG con semilla, mapas de sombras. Presupuesto aproximado de 350 MB por instancia activa; ejecutar una a la vez.
  • Dependencias externas en tiempo de ejecución: https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js, https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/EffectComposer.js, https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/RenderPass.js, https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/postprocessing/BokehPass.js.
  • Fuentes web de Google Fonts: Gelasio.

Reglas de edición (del proyecto fuente)

  1. Mantén data-composition-variables como un atributo entre comillas simples con JSON plano usando ". Nunca lo guardes a través del panel de diseño de Studio.
  2. No coloques <canvas> en el marcado estático; créalo en tiempo de ejecución.
  3. Mantén cada estado visual como una función de t; la seguridad de búsqueda es lo que hace que el bloque sea renderizable.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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