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heygen-com/hyperframes

Una tarjeta de característica única orbita una esfera de puntos sobre una cámara Blender aprobada. Bloque HyperFrames, 1920×1080, 10 s, 4 variables.

¿Qué es hyperframes?

Esta skill, parte del ecosistema HyperFrames, proporciona una composición animada llamada 'Orbit Card' diseñada para su uso en entornos de renderizado basados en web. La composición presenta una tarjeta centrada con un recorte circular que enmarca una esfera de puntos. La animación incluye la entrada de la tarjeta desde la derecha, una órbita completa alrededor del centro de la esfera y una salida por la izquierda, todo ello con una duración de 10 segundos a 30 fps y resolución 1920×1080. Es altamente personalizable a través de cuatro variables: título, descripción, color de acento y grados de órbita (por ejemplo, 180° o 720°), sin necesidad de modificar claves de animación. La skill se instala mediante el comando `npx hyperframes add orbit-card` y se monta en un `index.html` anfitrión mediante un elemento `div` con atributos de datos específicos. El renderizado se puede realizar con valores personalizados a través de la línea de comandos usando `npx hyperframes render`. La animación se basa en una línea de tiempo GSAP pausada que se resincroniza con eventos `hf-seek`, garantizando que cada fotograma sea una función cerrada del tiempo, lo que permite la búsqueda segura y la reproducibilidad sin bucles `requestAnimationFrame` ni dependencias de tiempo real. Esta skill es compatible con el flujo de trabajo de HyperFrames y está diseñada para ser independiente, sirviendo sus propias fuentes y dependencias de Three.js y GSAP localmente.

Compatible con~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/orbit-card

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Documentación

Tarjeta Órbita

Una tarjeta de característica centrada con un recorte circular que enmarca una esfera de puntos. La tarjeta entra desde la derecha (0.25–1.80 s), se mantiene con un sutil balanceo y deriva de profundidad, orbita una vuelta completa alrededor del centro de la esfera (smoothstep entre 4.97 y 5.97 s) y sale por la izquierda (7.35–8.55 s). La trayectoria de la cámara y las curvas F de la tarjeta se exportan desde el rig de Blender aprobado a 30 fps y se interpolan; la esfera mantiene su propia traslación y un giro constante. Título, descripción, acento y el ángulo de órbita son variables; 180° y 720° funcionan sin tocar claves.

Id de composición: orbit-card. Duración 10 s a 30 fps, 1920×1080.

Archivos

  • orbit-card.html (3 KB)
  • assets/Archivo-LICENSE.txt (4 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/archivo-regular.ttf (108 KB)
  • assets/archivo-semibold.ttf (109 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/orbit-motion.js (59 KB)
  • assets/orbit-scene.js (8 KB)
  • assets/three.core.min.js (554 KB)
  • assets/three.module.min.js (468 KB)

Instalación

Instala con npx hyperframes add orbit-card; por defecto los archivos anteriores se colocan en compositions/orbit-card/. Luego monta el bloque desde el index.html anfitrión:

<div
  data-composition-id="orbit-card"
  data-composition-src="compositions/orbit-card/orbit-card.html"
  data-start="0"
  data-duration="10"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Renderiza con valores personalizados apuntando directamente al archivo de composición:

npx --yes [email protected] render 'compositions/orbit-card/orbit-card.html' --variables '{"feature1Title":"Siempre sincronizado","feature1Desc":"Los cambios llegan a cada pantalla en el momento en que ocurren."}'

Variables

Se leen en tiempo de ejecución mediante window.__hyperframes.getVariables(); se declaran en la raíz de la composición como data-composition-variables (atributo entre comillas simples, JSON simple).

idtipodefectoetiqueta / rango
feature1Titlestring"Siempre sincronizado"Título de tarjeta máx. 28 caracteres
feature1Descstring"Los cambios llegan a cada pantalla en el momento en que ocurren."Descripción de tarjeta máx. 110 caracteres
feature1Accentcolor"#4cc9ff"Acento de tarjeta
cardOrbitDegreesnúmero360Grados de órbita de tarjeta -36000–36000 paso 1

Contrato de ejecución

  • Una línea de tiempo GSAP pausada registrada como window.__timelines["orbit-card"].
  • Se resincroniza con el evento personalizado hf-seek; cada fotograma es una función cerrada del tiempo (PRNG con semilla solamente, sin bucles rAF, sin Date.now).
  • Renderizador: GSAP.
  • Dependencias de ejecución externas: ninguna (servidas localmente).
  • Fuentes locales: assets/archivo-regular.ttf, assets/archivo-semibold.ttf.

Reglas de edición (del proyecto fuente)

  1. Mantén data-composition-variables como un atributo entre comillas simples con JSON en " simple. Nunca lo guardes a través del panel de diseño de Studio.
  2. No pongas <canvas> en el marcado estático; créalo en tiempo de ejecución.
  3. Mantén cada estado visual como una función de t; la seguridad de búsqueda es lo que hace que el bloque sea renderizable.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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