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heygen-com/hyperframes

一个单一功能卡片围绕圆点球体旋转,基于已审核的 Blender 摄像机运动。HyperFrames 模块,1920×1080 分辨率,10 秒时长,4 个变量。

hyperframes 是什么?

该技能提供一个名为“Orbit Card”的 HyperFrames 组合模块,用于创建单个功能卡片绕球体旋转的 3D 动画效果。卡片从右侧进入画面,在中心短暂停留并伴有微小摆动和深度漂移,然后围绕球体中心旋转整圈(可在 4.97 到 5.97 秒之间通过平滑过渡控制),最后从左侧退出,总时长 10 秒,分辨率为 1920×1080,帧率为 30 fps。它支持通过 4 个变量自定义标题、描述、强调色和轨道角度(范围 -36000° 到 36000°),并保持 seek 安全——每个视觉状态都是时间的函数,可安全地在时间线上跳跃和重播。该模块基于 GSAP 渲染,依赖本地托管的字体和 Three.js 库,适用于 HyperFrames 框架,可以通过 `npx hyperframes add orbit-card` 安装,并通过 HTML 属性或 CLI 命令集成到宿主页面中。

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/orbit-card

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文档

轨道卡片

一个居中的功能卡片,带有圆形镂空以框住圆点球体。卡片从右侧进入(0.25–1.80 秒),保持状态并伴随微小的上下浮动和深度漂移,然后围绕球体中心旋转一整圈(在 4.97 到 5.97 秒之间使用平滑过渡),最后从左侧退出(7.35–8.55 秒)。摄像机路径和卡片 F 曲线是从已审核的 Blender 装备中导出,以 30 fps 插值;球体保持自身的平移和恒定旋转。标题、描述、强调色和轨道角度是变量;180° 和 720° 无需触碰关键帧即可工作。

组合 ID:orbit-card。时长 10 秒,帧率 30 fps,分辨率 1920×1080。

文件

  • orbit-card.html(3 KB)
  • assets/Archivo-LICENSE.txt(4 KB)
  • assets/Three-LICENSE.txt(1 KB)
  • assets/archivo-regular.ttf(108 KB)
  • assets/archivo-semibold.ttf(109 KB)
  • assets/gsap-3.14.2.min.js(128 KB)
  • assets/GSAP-NOTICE.txt(1 KB)
  • assets/orbit-motion.js(59 KB)
  • assets/orbit-scene.js(8 KB)
  • assets/three.core.min.js(554 KB)
  • assets/three.module.min.js(468 KB)

安装

使用 npx hyperframes add orbit-card 安装;默认情况下上述文件会被放置在 compositions/orbit-card/ 目录下。然后从宿主 index.html 中挂载该模块:

<div
  data-composition-id="orbit-card"
  data-composition-src="compositions/orbit-card/orbit-card.html"
  data-start="0"
  data-duration="10"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

通过直接指定组合文件并使用自定义值渲染:

npx --yes [email protected] render 'compositions/orbit-card/orbit-card.html' --variables '{"feature1Title":"始终同步","feature1Desc":"变化会在发生的那一刻触及每一个屏幕。"}'

变量

运行时通过 window.__hyperframes.getVariables() 读取;在组合根元素上以 data-composition-variables 属性声明(单引号属性,纯 JSON 格式)。

id类型默认值标签 / 范围
feature1Titlestring"始终同步"卡片标题最多 28 个字符
feature1Descstring"变化会在发生的那一刻触及每一个屏幕。"卡片描述最多 110 个字符
feature1Accentcolor"#4cc9ff"卡片强调色
cardOrbitDegreesnumber360轨道角度(度)-36000–36000 步长 1

运行时契约

  • 一个暂停的 GSAP 时间线,注册为 window.__timelines["orbit-card"]。
  • 在 hf-seek 自定义事件上重新同步;每一帧都是时间的闭式函数(仅使用种子伪随机数生成器,没有 rAF 循环,没有 Date.now)。
  • 渲染引擎:GSAP。
  • 外部运行时依赖:无(本地提供)。
  • 本地字体:assets/archivo-regular.ttf、assets/archivo-semibold.ttf。

编辑规则(来自源项目)

  1. 保持 data-composition-variables 为单引号属性,使用纯 " JSON。切勿通过 Studio 的设计面板保存它。
  2. 不要将 <canvas> 放入静态标记中;在运行时创建它。
  3. 保持每个视觉状态为时间 t 的函数;seek 安全性是模块可渲染的关键。

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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