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heygen-com/hyperframes

一组带圆角倒角的长方体沿行波运动,形成内容轮播。HyperFrames 模块,1920×1080,6.666666666666667 秒,40 个变量。

hyperframes 是什么?

Cuboid Carousel 是一个基于 Three.js 和 GSAP 的 3D 内容轮播组件,属于 HyperFrames 模块体系。它通过 40 个可调节变量控制几何体、材质、灯光、阴影、背景、相机以及每个动画阶段的持续时间和缓动函数,支持从内置列表或 JSON 变量中读取卡片内容。该组件兼容 WebGL、Canvas 2D、PMREM 和阴影映射,运行时占用约 350 MB 内存,建议单实例运行。它基于时间驱动的封闭形式函数实现帧同步,确保 seek 操作的安全性和可重现性。安装后可通过 `npx hyperframes add cuboid-carousel` 命令部署,并支持通过 `data-composition-variables` 属性或 JSON 变量文件进行自定义渲染。

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/cuboid-carousel

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文档

长方体轮播

带圆角倒角的长方体承载卡片内容,作为一个刚体组从右侧飞入,每个长方体带有独立的旋转偏移,巡航后减速至主角停留,最后从左侧退出。间距由长方体尺寸和最大可达到的 X 半范围决定,确保长方体之间不会重叠。四十个变量承载了原始的 DialKit 模式:几何体、材质、灯光、阴影、背景、相机以及每个片段的持续时间和缓动。卡片来自内置列表或 JSON 变量。

合成 ID:cuboid-carousel。时长 6.666666666666667 秒,30 fps,1920×1080。

文件

  • cuboid-carousel.html(38 KB)
  • assets/Three-LICENSE.txt(1 KB)
  • assets/addons/environments/RoomEnvironment.js(5 KB)
  • assets/addons/utils/BufferGeometryUtils.js(36 KB)
  • assets/cuboid-motion.js(593 KB)
  • assets/gsap-3.14.2.min.js(128 KB)
  • assets/GSAP-NOTICE.txt(1 KB)
  • assets/three.core.min.js(554 KB)
  • assets/three.module.min.js(468 KB)

安装

使用 npx hyperframes add cuboid-carousel 安装;默认情况下,上述文件会放置在 compositions/cuboid-carousel/ 目录下。然后在宿主 index.html 中挂载该模块:

<div
  data-composition-id="cuboid-carousel"
  data-composition-src="compositions/cuboid-carousel/cuboid-carousel.html"
  data-start="0"
  data-duration="6.666666666666667"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

通过直接指定合成文件路径并使用自定义值进行渲染:

npx --yes [email protected] render 'compositions/cuboid-carousel/cuboid-carousel.html' --variables '{"cardsJson":"","heroCard":4}'

变量

在运行时通过 window.__hyperframes.getVariables() 读取;在合成根元素上以 data-composition-variables 属性声明(单引号属性,纯 JSON)。

id类型默认值标签/范围
cardsJsonstring""内容 · 卡片 JSON(可选,参见源文件中的 CARDS)
heroCardnumber4内容 · 主角卡片(从 1 开始)1–12 步长 1
countnumber8内容 · 重复卡片数量 1–12 步长 1
gapnumber0.01布局 · 长方体之间的额外间距 0–1.5 步长 0.005
cuboidWidthnumber1.7长方体 · 宽度 0.3–5 步长 0.01
cuboidHeightnumber2.4长方体 · 高度 0.3–6 步长 0.01
cuboidDepthnumber0.14长方体 · 厚度(深度)0.02–2 步长 0.01
cornerRadiusnumber0.105长方体 · 圆角半径 0–0.6 步长 0.005
bevelSizenumber0.03长方体 · 倒角大小(边缘斜角)0–0.3 步长 0.001
bevelThicknessnumber0.04长方体 · 倒角厚度 0–0.3 步长 0.001
smoothnessnumber32长方体 · 平滑度(分段数)1–32 步长 1
bodyColorcolor"#242424"长方体 · 主体颜色
roughnessnumber0.6长方体 · 粗糙度 0–1 步长 0.01
metalnessnumber0.4长方体 · 金属度 0–1 步长 0.01
heroScalenumber1主角 · 独立缩放 1–1.6 步长 0.01
heroFillIntensitynumber0.55主角 · 面部光照强度 0–2 步长 0.05
heroExitXnumber288主角 · 退出 X 轴旋转角度 -720–720 步长 1
heroExitYnumber-234主角 · 退出 Y 轴旋转角度 -720–720 步长 1
heroExitZnumber198主角 · 退出 Z 轴旋转角度 -720–720 步长 1
ambientIntensitynumber0.35灯光 · 环境光强度 0–4 步长 0.01
ambientColorcolor"#ffffff"灯光 · 环境光颜色
topIntensitynumber3.1灯光 · 顶部灯光强度 0–12 步长 0.05
topColorcolor"#ffffff"灯光 · 顶部灯光颜色
bottomIntensitynumber2.15灯光 · 底部灯光强度 0–12 步长 0.05
bottomColorcolor"#ffcaad"灯光 · 底部灯光颜色
keyIntensitynumber5灯光 · 主灯光强度 0–12 步长 0.05
keyColorcolor"#ffe9d6"灯光 · 主灯光颜色
shadowRadiusnumber44.5阴影 · 柔化程度(贴图尺寸 2048)0–50 步长 0.5
shadowMapSizenumber2048阴影 · 贴图尺寸 512–4096 步长 256
backdropcolor"#0b0d13"背景 · 颜色
cameraFovnumber11相机 · 初始视场角 10–90 步长 0.5
cameraXnumber-1.65相机 · 初始 X 坐标 -20–20 步长 0.05
cameraYnumber8.5相机 · 初始 Y 坐标 -20–20 步长 0.05
cameraZnumber-8.508708相机 · 初始 Z 坐标(距离)-20–50 步长 0.1
cameraSettleFramenumber70相机 · 稳定帧(30 fps)20–90 步长 1
handheldStrengthnumber1相机 · 手持稳定强度 0–1 步长 0.05
cameraTargetFovnumber34相机目标 · 视场角 10–90 步长 0.5
cameraTargetXnumber-7.25相机目标 · X 坐标 -20–20 步长 0.05
cameraTargetYnumber1.15相机目标 · Y 坐标 -20–20 步长 0.05
cameraTargetZnumber6.2相机目标 · Z 坐标 2–50 步长 0.1

运行时约定

  • 一个暂停的 GSAP 时间线,注册为 window.__timelines["cuboid-carousel"]。
  • 通过 hf-seek 自定义事件重新同步;每一帧都是时间的封闭形式函数(仅使用种子 PRNG,没有 rAF 循环,没有 Date.now)。
  • 渲染器:WebGL、GSAP、Canvas 2D、PMREM、阴影贴图。每个活动实例预算约 350 MB;建议一次运行一个实例。
  • 外部运行时依赖:./assets/three.module.min.js、./assets/addons/。
  • 来自 Google Fonts 的 Web 字体:Inter。

编辑规则(源自源项目)

  1. 保持 data-composition-variables 为单引号属性,其中包含纯 " JSON。切勿通过 Studio 的设计面板保存它。
  2. 不要在静态标记中放置 <canvas>;在运行时创建它。
  3. 保持每个视觉状态为 t 的函数;seek 安全性是模块可渲染的关键。

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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