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heygen-com/hyperframes

玻璃碎片穿过迷雾飞入,拼合成标题的轮廓。HyperFrames 块,1920×1080,12.16 秒,19 个变量。

hyperframes 是什么?

Glass Shard Title 是一项基于 HyperFrames 平台的 AI 技能,用于生成动态的玻璃碎片标题动画。它使用 Voronoi 切割技术将玻璃碎片从远处旋转飞入,拼合成标题文字的形状,然后再次飞出画面。每个碎片都是通过 Sutherland–Hodgman 算法对抖动斑点进行 Voronoi 单元裁剪得到的,确保碎片完美覆盖文字。该技能支持 19 个可调变量,包括标题文本、碎片数量、圆角、倒角、飞行时间、旋转角度、混沌程度等,让开发者可以轻松定制视觉效果。它兼容 Claude Code、Cursor、Codex 等 AI 代理工具,通过 `npx hyperframes add glass-shard-title` 安装,并提供完整的运行时合约,包括暂停的 GSAP 时间线、基于时间的闭式渲染函数、以及 three.js 和 GSAP 等外部依赖。输出分辨率为 1920×1080,时长 12.16 秒,帧率 30 fps。

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/glass-shard-title

在你喜欢的 AI 中提问

打开一个已预加载此 Agent Skill 的新对话。

文档

玻璃碎片标题

Voronoi 切割的玻璃板从深处旋转飞入,拼合成标题的剪影轮廓,然后飞出镜头。每个碎片都是抖动斑点经过 Voronoi 单元进行 Sutherland–Hodgman 裁剪得到的结果,因此碎片始终覆盖文字。玻璃和 matcap 表面带有逐片段的雾效;z 轴飞行与缓动解耦,使碎片能够清晰地穿越空间。设置 Tile count 为 1 时显示为单块玻璃。

合成 ID:glass-shard-title。时长 12.16 秒,帧率 30 fps,分辨率 1920×1080。

文件

  • glass-shard-title.html(16 KB)
  • assets/ferndale_studio_01_1k.hdr(1.6 MB)
  • assets/fonts/Geist-Bold.ttf(65 KB)
  • assets/fonts/Geist-Regular.ttf(65 KB)
  • assets/fonts/Geist-SemiBold.ttf(65 KB)
  • assets/fonts/Geist-OFL.txt(4 KB)
  • assets/fonts/cormorant-garamond.woff2(37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt(4 KB)
  • assets/glass-main.js(549 KB)
  • assets/Three-LICENSE.txt(1 KB)
  • assets/matcap-1.png(安装时从 CDN 获取)

安装

使用 npx hyperframes add glass-shard-title 安装;默认情况下上述文件会放置在 compositions/glass-shard-title/ 目录下。然后在宿主 index.html 中挂载该块:

<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

通过直接指定合成文件并传入自定义值进行渲染:

npx --yes [email protected] render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

变量

运行时通过 window.__hyperframes.getVariables() 读取;在合成根元素上以 data-composition-variables 属性声明(使用单引号包裹属性值,JSON 格式)。

id类型默认值标签/范围
headline字符串"Designed in glass"标题最多 40 个字符
tileCount数字8碎片数 1–400 步进 1
roundness数字0.4圆角程度 (0-1) 0–1 步进 0.01
bevel数字0.35倒角程度 (0-1) 0–1 步进 0.01
meshSmooth数字0.6表面光滑度 (0-1) 0–1 步进 0.01
flyInTime数字2.3飞入时间(秒)0.2–6 步进 0.05
flyOutTime数字2.4飞出时间(秒)0.2–6 步进 0.05
stagger数字0.27交错延迟 (0-1) 0–1 步进 0.01
flyInRotation数字5飞入旋转 (0-60) 0–60 步进 0.1
flyOutRotation数字6飞出旋转 (0-6) 0–6 步进 0.1
chaos数字0.25轮廓随机度 (0-1) 0–1 步进 0.01
padding数字1边缘填充 (0-1) 0–1 步进 0.01
sizeVariance数字0.35大小差异 (0-1) 0–1 步进 0.01
gap数字0.03碎片间距 0–0.3 步进 0.002
easePow数字10飞入位置缓动 (1-10) 1–10 步进 0.1
sideDist数字3侧面飞行距离 0–60 步进 0.5
zDist数字-42Z 轴飞入起点(负值)-400–0 步进 2
zOut数字14Z 轴飞出终点(+ = 越过相机)-400–60 步进 2
fog数字36雾距离(0 = 关闭)0–400 步进 2

运行时约定

  • 一个已暂停的 GSAP 时间线,注册为 window.__timelines["glass-shard-title"]。
  • 通过 hf-seek 自定义事件重新同步;每一帧都是时间的闭式函数(仅使用种子 PRNG,无 rAF 循环,无 Date.now)。
  • 渲染器:three.js 0.181.2(捆绑),GSAP 3.14.2,Canvas 2D,GLSL 着色器,HDR 环境,Matcap,种子 PRNG,d3-delaunay,阴影贴图。每个活动实例预算约 350 MB;建议一次只运行一个。
  • 外部运行时依赖:https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js,https://cdn.jsdelivr.net/npm/[email protected]/dist/d3-delaunay.min.js。
  • 本地字体:assets/fonts/Geist-Regular.ttf,assets/fonts/Geist-SemiBold.ttf,assets/fonts/Geist-Bold.ttf。
  • 捆绑代码已内联到合成文件中(assets/glass-main.js);编辑 .mjs 源文件后,使用 esbuild 重建并重新内联。

编辑规则(来自源项目)

  1. 保持 data-composition-variables 为单引号包裹的属性,内部使用标准 " JSON。切勿通过 Studio 的设计面板保存它。
  2. 不要在静态标记中放置 <canvas>;应在运行时创建。
  3. 所有视觉状态必须是时间 t 的函数;寻求安全性是该块可渲染的关键。

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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