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heygen-com/hyperframes

Fragmentos de vidro voam através da névoa e se organizam em mosaico formando o título. Bloco HyperFrames, 1920×1080, 12,16s, 19 variáveis.

O que é hyperframes?

Este skill do HyperFrames permite criar um título composto por estilhaços de vidro que se chocam e se encaixam, formando a silhueta de um texto. O processo é totalmente procedural e animado, com 19 variáveis editáveis como texto, contagem de peças, opacidade, rotação e distância da névoa, dando controle criativo sobre o resultado. Ele pode ser usado em plataformas como HyperFrame Studio ou directamente pela linha de comando com a ferramenta hyperframes. O bloco é baseado em três.js e GSAP, e sua animação é uma função matemática do tempo, garantindo que o mesmo valor sempre produza o mesmo quadro, permitindo buscas precisas sem loops ou dependência de tempo real.

Funciona com~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/glass-shard-title

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Documentação

Título de Estilhaços de Vidro

Painéis de vidro cortados em Voronoi voam do fundo, girando, e pousam como uma silhueta mosaicada do título e, em seguida, voam para além da câmera. Cada estilhaço é um recorte de Sutherland–Hodgman de uma forma irregular dentro de sua célula Voronoi, garantindo que as peças sempre cubram o texto. Superfícies de vidro e matcap recebem névoa por fragmento; o voo em Z é desacoplado da suavidade, de modo que os estilhaços o percorrem visivelmente. A contagem de peças igual a 1 produz um único painel.

Id de composição: glass-shard-title. Duração: 12,16 s a 30 fps, 1920×1080.

Arquivos

  • glass-shard-title.html (16 KB)
  • assets/ferndale_studio_01_1k.hdr (1,6 MB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/cormorant-garamond.woff2 (37 KB)
  • assets/fonts/CormorantGaramond-OFL.txt (4 KB)
  • assets/glass-main.js (549 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/matcap-1.png (baixado do CDN na instalação)

Instalação

Instale com npx hyperframes add glass-shard-title; por padrão, os arquivos acima serão colocados em compositions/glass-shard-title/. Em seguida, monte o bloco a partir do index.html do host:

<div
  data-composition-id="glass-shard-title"
  data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
  data-start="0"
  data-duration="12.16"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Renderize com valores personalizados apontando diretamente para o arquivo de composição:

npx --yes [email protected] render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'

Variáveis

Lidas em tempo de execução via window.__hyperframes.getVariables(); declaradas na raiz da composição como data-composition-variables (atributo com aspas simples, JSON simples).

idtipopadrãorótulo / intervalo
headlinestring"Designed in glass"Título, máx. 40 caracteres
tileCountnumber8Peças 1–400, passo 1
roundnessnumber0.4Arredondamento (0-1), 0–1, passo 0,01
bevelnumber0.35Chanfro (0-1), 0–1, passo 0,01
meshSmoothnumber0.6Suavidade da superfície (0-1), 0–1, passo 0,01
flyInTimenumber2.3Tempo de entrada (s), 0,2–6, passo 0,05
flyOutTimenumber2.4Tempo de saída (s), 0,2–6, passo 0,05
staggernumber0.27Intervalo (0-1), 0–1, passo 0,01
flyInRotationnumber5Rotação na entrada (0-60), 0–60, passo 0,1
flyOutRotationnumber6Rotação na saída (0-6), 0–6, passo 0,1
chaosnumber0.25Caos do contorno (0-1), 0–1, passo 0,01
paddingnumber1Preenchimento da borda (0-1), 0–1, passo 0,01
sizeVariancenumber0.35Variação de tamanho (0-1), 0–1, passo 0,01
gapnumber0.03Espaçamento entre peças, 0–0,3, passo 0,002
easePownumber10Suavidade da posição de entrada (1-10), 1–10, passo 0,1
sideDistnumber3Distância lateral de voo, 0–60, passo 0,5
zDistnumber-42Distância Z de origem (negativa), -400–0, passo 2
zOutnumber14Distância Z de saída (+ = além da câmera), -400–60, passo 2
fognumber36Distância da névoa (0 = desligada), 0–400, passo 2

Contrato de tempo de execução

  • Uma timeline GSAP pausada registrada como window.__timelines["glass-shard-title"].
  • Ressincroniza no CustomEvent hf-seek; cada quadro é uma função fechada do tempo (apenas PRNG com semente, sem loops rAF, sem Date.now).
  • Renderizador: three.js 0.181.2 (empacotado), GSAP 3.14.2, Canvas 2D, shaders GLSL, ambiente HDR, Matcap, PRNG com semente, d3-delaunay, mapas de sombra. Orçamento aproximado de 350 MB por instância ativa; execute uma de cada vez.
  • Dependências de runtime externas: https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/[email protected]/dist/d3-delaunay.min.js.
  • Fontes locais: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
  • O código empacotado é incorporado à composição (assets/glass-main.js); reconstrua com esbuild e reincorpore após editar o código-fonte .mjs.

Regras de edição (do projeto de origem)

  1. Mantenha data-composition-variables como um atributo com aspas simples e JSON com aspas duplas ". Nunca o salve através do painel de Design do Studio.
  2. Não coloque <canvas> na marcação estática; crie-o em tempo de execução.
  3. Mantenha cada estado visual como uma função de t; a segurança de busca é o que torna o bloco renderizável.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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