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heygen-com/hyperframes

Um portal de wireframe se abre, o título surge e suas letras se transformam em uma segunda frase. Bloco HyperFrames, 1920×1080, 8s, 9 variáveis.

O que é hyperframes?

Este skill cria um bloco de composição visual chamado 'Wireframe Portal Title', ideal para gerar animações de título com efeito de portal de wireframe. Ele é parte do ecossistema HyperFrames e foi projetado para ser usado em ferramentas como Claude Code, Cursor ou Codex. A animação começa com a construção de letras extrusadas em wireframe, que são reveladas por uma explosão de portal. Em seguida, as letras se transformam em uma segunda frase, com suporte a quebra de palavras e dimensionamento automático, além de um efeito de glitch e neblina opcional. O bloco é altamente configurável com 9 variáveis, incluindo título, frase de substituição, duração, easing, glitch, neblina, subtítulo, cor de destaque e caos da explosão. Ele é executado em 30 fps, com duração de 8 segundos, e utiliza três.js, GSAP e shaders GLSL para renderização, garantindo que cada quadro seja uma função matemática do tempo, tornando-o seguro para busca (seek-safe).

Funciona com~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/wireframe-portal-title

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Abre um novo chat com esta habilidade de agente já pré-carregada.

Documentação

Título Portal Wireframe

Letras extrusadas em wireframe são construídas a partir da fonte Geist fornecida, usando um carregador TTF e offset de polígonos, e então reveladas através de uma explosão de portal cujo caos é uma variável. Um segundo movimento troca as letras por uma frase substituta com quebra automática de palavras e tamanho de fonte ajustável, escalonada com uma curva de easing ajustável e um glitch de estabilização, com névoa de profundidade opcional.

Id da composição: wireframe-portal-title. Duração 8 s a 30 fps, 1920×1080.

Arquivos

  • wireframe-portal-title.html (63 KB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)

Instalação

Instale com npx hyperframes add wireframe-portal-title; por padrão, os arquivos acima são colocados em compositions/wireframe-portal-title/. Em seguida, monte o bloco a partir do index.html do host:

<div
  data-composition-id="wireframe-portal-title"
  data-composition-src="compositions/wireframe-portal-title/wireframe-portal-title.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Renderize com valores personalizados apontando diretamente para o arquivo de composição:

npx --yes [email protected] render 'compositions/wireframe-portal-title/wireframe-portal-title.html' --variables '{"title":"BREAKTHROUGH","replacementPhrase":"Lets do this sir!"}'

Variáveis

Lidas em tempo de execução via window.__hyperframes.getVariables(); declaradas na raiz da composição como data-composition-variables (atributo com aspas simples, JSON simples).

idtipopadrãorótulo / intervalo
titlestring"BREAKTHROUGH"Título máx. 18 caracteres
replacementPhrasestring"Lets do this sir!"Frase substituta 3D (layout automático)
phraseDurationnumber1.85Duração da transição da frase (s) 0.65–2.9 passo 0.05
phraseEasingnumber8Easing da transição (1 suave – 8 brusco) 1–8 passo 0.25
settleGlitchnumber0.2Intensidade do glitch de estabilização 0–4 passo 0.05
depthFogbooleantrueNévoa de profundidade (fade inicial sempre ativo)
subtitlestring"HYPERFRAMES PORTAL TITLE"Subtítulo máx. 48 caracteres
accentcolor"#F5C518"Cor de destaque
burstChaosnumber1Caos da explosão (0-2) 0–2 passo 0.01

Contrato de execução

  • Uma timeline GSAP pausada registrada como window.__timelines["wireframe-portal-title"].
  • Ressincroniza no CustomEvent hf-seek; cada quadro é uma função fechada do tempo (apenas PRNG com semente, sem loops rAF, sem Date.now).
  • Renderizador: three.js 0.181.2, GSAP 3.14.2, Canvas 2D, shaders GLSL, pós-processamento, PRNG com semente, Clipper. Orçamento aproximado de 350 MB por instância ativa; execute uma por vez.
  • Dependências externas de execução: https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/[email protected]/clipper.js, https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js, https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/.
  • Fontes locais: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.

Regras de edição (do projeto de origem)

  1. Mantenha data-composition-variables como um atributo com aspas simples e JSON com ". Nunca salve através do painel de Design do Studio.
  2. Não coloque <canvas> no markup estático; crie-o em tempo de execução.
  3. Mantenha cada estado visual como uma função de t; a segurança de busca é o que torna o bloco renderizável.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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