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heygen-com/hyperframes

Um único cartão de recurso orbita uma esfera de pontos em uma trajetória de câmera aprovada no Blender. Bloco HyperFrames, 1920×1080, 10s, 4 variáveis.

O que é hyperframes?

Este skill do HyperFrames, chamado "Orbit Card", cria uma animação 3D elegante onde um cartão de recurso central com um recorte circular enquadra uma esfera de pontos. O cartão entra pela direita (0,25–1,80 s), mantém-se com um leve balanço e deslocamento de profundidade, orbita uma volta completa ao redor do centro da esfera (com smoothstep entre 4,97 e 5,97 s) e sai pela esquerda (7,35–8,55 s). A trajetória da câmera e as curvas F do cartão são exportadas de um rig do Blender aprovado a 30 fps e interpoladas; a esfera mantém sua própria translação e rotação constante. O skill é ideal para desenvolvedores e agentes de IA que precisam de um componente visual impactante e personalizável para landing pages ou apresentações. Suporta renderização via HyperFrames com variáveis como título, descrição, cor de destaque e ângulo de órbita (de -36000° a 36000°). A animação é 100% determinística baseada em tempo (PRNG com semente), garantindo seek-safety e renderização consistente. O bloco funciona com GSAP e não depende de runtime externo, sendo servido localmente com fontes e bibliotecas incluídas.

Funciona com~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/orbit-card

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Documentação

Cartão em Órbita

Um cartão de recurso centralizado com um recorte circular enquadrando uma esfera de pontos. O cartão entra pela direita (0,25–1,80 s), mantém-se com um leve balanço e deslocamento de profundidade, orbita uma volta completa ao redor do centro da esfera (com smoothstep entre 4,97 e 5,97 s) e sai pela esquerda (7,35–8,55 s). A trajetória da câmera e as curvas F do cartão são exportadas do rig do Blender aprovado a 30 fps e interpoladas; a esfera mantém sua própria translação e rotação constante. Título, descrição, cor de destaque e o ângulo da órbita são variáveis; 180° e 720° funcionam sem tocar nas curvas-chave.

ID da composição: orbit-card. Duração 10 s a 30 fps, 1920×1080.

Arquivos

  • orbit-card.html (3 KB)
  • assets/Archivo-LICENSE.txt (4 KB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/archivo-regular.ttf (108 KB)
  • assets/archivo-semibold.ttf (109 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/orbit-motion.js (59 KB)
  • assets/orbit-scene.js (8 KB)
  • assets/three.core.min.js (554 KB)
  • assets/three.module.min.js (468 KB)

Instalação

Instale com npx hyperframes add orbit-card; por padrão, os arquivos acima são colocados em compositions/orbit-card/. Em seguida, monte o bloco a partir do index.html do host:

<div
  data-composition-id="orbit-card"
  data-composition-src="compositions/orbit-card/orbit-card.html"
  data-start="0"
  data-duration="10"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Renderize com valores personalizados apontando diretamente para o arquivo da composição:

npx --yes [email protected] render 'compositions/orbit-card/orbit-card.html' --variables '{"feature1Title":"Sempre em sincronia","feature1Desc":"As mudanças alcançam cada tela no momento em que acontecem."}'

Variáveis

Lidas em tempo de execução via window.__hyperframes.getVariables(); declaradas na raiz da composição como data-composition-variables (atributo entre aspas simples, JSON puro).

idtipopadrãorótulo / faixa
feature1Titlestring"Sempre em sincronia"Título do cartão máx. 28 caracteres
feature1Descstring"As mudanças alcançam cada tela no momento em que acontecem."Descrição do cartão máx. 110 caracteres
feature1Accentcor"#4cc9ff"Cor de destaque do cartão
cardOrbitDegreesnúmero360Graus da órbita do cartão -36000–36000 passo 1

Contrato de tempo de execução

  • Uma timeline GSAP pausada registrada como window.__timelines["orbit-card"].
  • Re-sincroniza no evento CustomEvent hf-seek; cada quadro é uma função de forma fechada do tempo (apenas PRNG com semente, sem loops rAF, sem Date.now).
  • Renderizador: GSAP.
  • Dependências externas de tempo de execução: nenhuma (servidas localmente).
  • Fontes locais: assets/archivo-regular.ttf, assets/archivo-semibold.ttf.

Regras de edição (do projeto fonte)

  1. Mantenha data-composition-variables como um atributo entre aspas simples com JSON puro entre ". Nunca salve através do painel Design do Studio.
  2. Não coloque <canvas> no markup estático; crie-o em tempo de execução.
  3. Mantenha todo estado visual como uma função de t; a segurança de busca é o que torna o bloco renderizável.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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