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heygen-com/hyperframes

Eine umkreisende Kamera folgt einem Eis-Logo, das zerbricht, sich in zwei Textmomente verwandelt und ausblendet. HyperFrames-Block, 1920×1080, 22,5s, 216 Variablen.

Was ist hyperframes?

Dieses Skill erstellt eine vollständig animierte Eissequenz in 22,5 Sekunden, bei der ein Logo zerbricht, sich in zwei Textzeilen verwandelt und schließlich ausblendet – alles begleitet von einer umkreisenden Kamerabewegung, die für Lesbarkeit sorgt. Es ist speziell für die HyperFrames-Plattform konzipiert und wird über den Befehl `npx hyperframes add frost-sequence-camera-orbit` installiert, wobei alle benötigten Assets lokal abgelegt werden. Der Skill bietet umfangreiche Anpassungsmöglichkeiten: 216 Variablen steuern Aspekte wie Textinhalte, Materialeigenschaften (Eis, Frost, Risse, Schlieren) und Kamerapositionen. Entwickler können die Sequenz direkt über die Kommandozeile rendern, indem sie JSON-Variablen übergeben, was eine flexible Integration in automatisierte Workflows ermöglicht.

Funktioniert mit~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/frost-sequence-camera-orbit

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Dokumentation

Frost-Sequenz Kameraumlauf

Eine vollständige 22,5-sekündige Eissequenz: Logo, erster Text, zweiter Text, Zerbrechen und Ausblenden. Die Kamera umkreist die festen Objekte mit langsameren frontalen Durchgängen zum Lesen. Das gleiche Partikelfeld trägt jeden Übergang. Passen Sie die beiden Textmomente und das SVG-Logo an; die Quelle enthält editierbares Kamera- und Montage-Timing.

Kompositions-ID: frost-sequence-rig. Dauer 22,5 s bei 30 fps, 1920×1080.

Dateien

  • frost-sequence-camera-orbit.html (131 KB)
  • assets/example-logo.svg (1 KB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/frost.js (1,5 MB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/ThreeMeshBVH-LICENSE.txt (1 KB)
  • assets/OpentypeJS-LICENSE.txt (1 KB)
  • assets/Clipper-LICENSE.txt (3 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/logo.svg (1 KB)
  • assets/shards-atlas.png (vom CDN bei der Installation abgerufen)
  • assets/test-mark.svg (1 KB)
  • assets/textures/bluenoise64.png (12 KB)
  • assets/textures/ice-inclusions-generated.png (vom CDN bei der Installation abgerufen)

Installation

Installation mit npx hyperframes add frost-sequence-camera-orbit; standardmäßig landen die obigen Dateien unter compositions/frost-sequence-camera-orbit/. Binden Sie den Block dann aus der host-index.html ein:

<div
  data-composition-id="frost-sequence-rig"
  data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
  data-start="0"
  data-duration="22.5"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Rendern mit benutzerdefinierten Werten, indem Sie die Kompositionsdatei direkt ansprechen:

npx --yes [email protected] render 'compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html' --variables '{"headline1":"Schwer zu|zerbrechen.","headline2":"Leicht zu|merken."}'

Variablen

Zur Laufzeit über window.__hyperframes.getVariables() ausgelesen; auf dem Kompositionsstamm als data-composition-variables deklariert (einfach quotiertes Attribut, reines JSON).

idTypStandardBeschriftung / Bereich
headline1string`"Schwer zubrechen."`
headline2string`"Leicht zumerken."`
logoUrlstring"assets/logo.svg"Pfad zur Logo-SVG-Datei (in Assets hochladen, dann Pfad einfügen) max. 200 Zeichen
assemblyModeenum"hybrid"Montageantwort (physisch
materialBaseColorcolor"#ffffff"Basisfarbe
baseRoughnessnumber0,31Basisrauheit 0–0,5 Schritt 0,005
materialTransmissionbooleantrueTransmission
materialBacklightnumber0,27Hintergrundbeleuchtung durch Eis 0–2 Schritt 0,01
iornumber1,675Brechungsindex 1–2 Schritt 0,005
thicknessScalenumber2,04Dickenmaßstab 0,1–3 Schritt 0,01
materialAbsorptionbooleantrueAbsorption / Tönung
attenuationColorcolor"#d5f4ff"Dämpfungsfarbe (weiß = keine Absorption, klares Glas)
attenuationDistancenumber6,54Dämpfungsdistanz 0,05–12 Schritt 0,01
materialDispersionbooleanfalseDispersion
dispersionnumber0,12Dispersion (0 = aus; an/aus lädt neu) 0–0,3 Schritt 0,005
materialReflectionsbooleantrueReflexionen
envIntensitynumber2,04Umgebungsintensität 0–3 Schritt 0,01
specularIntensitynumber1,44Spiegelintensität 0–2 Schritt 0,01
materialFrostbooleantrueFrost
materialInteriorFrostnumber0Gleichmäßiger Frost 0–1 Schritt 0,01
frostScalenumber0,7Maßstab 0,2–6 Schritt 0,05
frostThresholdnumber0,62Schwelle (1 = kein Frost, klares Glas) 0–1 Schritt 0,01
frostSoftnessnumber0,24Weichheit 0,01–1 Schritt 0,01
frostRoughnessnumber0,73Rauheit 0–1 Schritt 0,01
frostDiffusenumber0,11Diffus (wie viel Licht frostige Bereiche einfangen) 0–1 Schritt 0,01
materialSurfaceBumpsbooleanfalseOberflächenerhebungen / Risskerben
materialCrystalsbooleantrueKristallerhebungen
crystalBumpnumber0,01Kristallerhebung 0–1 Schritt 0,01
crystalScalenumber4Kristallmaßstab 4–80 Schritt 1
materialGrainbooleantrueKörnungserhebungen
materialGrainAmountnumber0,47Kornstärke 0–2 Schritt 0,01
materialGrainScalenumber150Kornmaßstab 1–150 Schritt 1
materialCutNormalsbooleantrueBruchnormalen
materialMicrobooleantrueMikroerhebungen
microBumpnumber0,445Mikroerhebung 0–1 Schritt 0,005
microScalenumber10Mikromaßstab 10–200 Schritt 1
microCoveragenumber0,25Mikroabdeckung 0–1 Schritt 0,01
bumpMaskScalenumber1,45Maskenmaßstab 0,1–6 Schritt 0,05
materialRipplesbooleantrueWellen
rippleBumpnumber0,22Wellenerhebung 0–1 Schritt 0,01
rippleScalenumber23Wellenmaßstab 2–30 Schritt 0,5
materialSmudgesbooleantrueSchlieren
smudgeAmountnumber0,78Menge 0–1 Schritt 0,01
smudgeCoveragenumber0,58Abdeckung 0–1 Schritt 0,01
smudgeMaskScalenumber1,85Maskenmaßstab 0,1–6 Schritt 0,05
smudgeAnisotropynumber16,5Anisotropie 1–20 Schritt 0,5
smudgeRoughnessnumber0,75Rauheit 0–1 Schritt 0,01
smudgeWhitenessnumber0,035Weißgrad 0–0,5 Schritt 0,005
smudgeScalenumber1,3Maßstab 0,5–10 Schritt 0,1
materialCracksbooleantrueRisse
crackLargeScalenumber2,45Großer Maßstab 0,3–8 Schritt 0,05
crackWarpnumber0,22Verzerrung 0–1,5 Schritt 0,01
crackCoveragenumber0,19Abdeckung 0–1 Schritt 0,01
crackRegionScalenumber1,8Bereichsmaßstab 0,1–4 Schritt 0,05
crackRegionCoveragenumber0,6Bereichsabdeckung 0–1 Schritt 0,01
veinScalenumber8Ader-Maßstab 1–20 Schritt 0,25
veinContrastnumber0,55Ader-Kontrast 0–1 Schritt 0,01
crackWidthnumber0,0025Breite 0,0005–0,02 Schritt 0,0005
crackBrightnessnumber0,65Helligkeit 0–3 Schritt 0,01
crackDarknessnumber0,69Dunkelheit 0–1 Schritt 0,01
crackRefractionnumber0,076Brechung 0–0,1 Schritt 0,001
crackSurfaceStrengthnumber0,16Oberflächenstärke 0–1 Schritt 0,01
fineScalenumber18,4Feinmaßstab 2–20 Schritt 0,1
fineAmountnumber0,52Feinputz 0–1 Schritt 0,01
fineCoveragenumber1Feinabdeckung 0–1 Schritt 0,01
materialScatterbooleantrueInterne Streuung
materialInclusionScalenumber0,05Einschluss-Maßstab 0,05–3 Schritt 0,01
materialInclusionAmountnumber2Fotografische Einschlüsse 0–2 Schritt 0,01
interiorScatternumber0,09Interne Streuung 0–1 Schritt 0,01
materialClearcoatbooleantrueKlarlack
clearcoatnumber0Klarlack 0–1 Schritt 0,01

(Tabelle aus Platzgründen abgeschnitten; vollständige Variableliste in der Originaldatei)

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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