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heygen-com/hyperframes

얼음 로고가 깨지고, 두 개의 텍스트로 재구성되어 사라지는 장면을 공전 카메라가 따라갑니다. HyperFrames 블록, 1920×1080, 22.5초, 216개 변수.

hyperframes란 무엇인가요?

이 스킬은 HyperFrames 플랫폼을 위한 완전한 22.5초 얼음 시퀀스 모션 블록입니다. 로고, 첫 번째 텍스트, 두 번째 텍스트, 분할, 페이드 아웃으로 구성되며, 카메라는 고정된 오브젝트 주위를 공전하며 읽기 쉬운 속도로 천천히 전면을 비춥니다. 각 전환은 동일한 파티클 필드에 의해 자연스럽게 연결됩니다. 사용자는 두 개의 텍스트 콘텐츠와 SVG 로고를 자유롭게 커스터마이징할 수 있으며, 소스 파일에는 카메라 및 조립 타이밍을 직접 편집할 수 있는 변수도 포함되어 있습니다. 이 블록은 `npx hyperframes add` 명령어로 설치하고, HTML, SVG, 폰트, Three.js 기반 자바스크립트, GSAP 등 15개 이상의 에셋 파일을 포함하며, 총 216개의 변수(headline, 재질, 조명, 균열, 서리 등)를 지원하여 매우 정밀한 시각적 제어가 가능합니다.

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/frost-sequence-camera-orbit

즐겨 사용하는 AI에게 물어보기

이 에이전트 스킬이 미리 로드된 새 채팅을 엽니다.

문서

Frost Sequence Camera Orbit

완전한 22.5초 얼음 시퀀스: 로고, 첫 번째 텍스트, 두 번째 텍스트, 분할, 페이드 아웃. 카메라는 고정된 오브젝트 주위를 공전하며 읽기 쉬운 속도로 천천히 전면을 비춥니다. 각 전환은 동일한 파티클 필드에 의해 연결됩니다. 두 개의 텍스트와 SVG 로고를 커스터마이징할 수 있으며, 소스에는 카메라 및 조립 타이밍을 편집할 수 있는 변수가 포함되어 있습니다.

컴포지션 ID: frost-sequence-rig. 30fps, 1920×1080, 22.5초.

파일

  • frost-sequence-camera-orbit.html (131 KB)
  • assets/example-logo.svg (1 KB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/frost.js (1.5 MB)
  • assets/Three-LICENSE.txt (1 KB)
  • assets/ThreeMeshBVH-LICENSE.txt (1 KB)
  • assets/OpentypeJS-LICENSE.txt (1 KB)
  • assets/Clipper-LICENSE.txt (3 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • assets/logo.svg (1 KB)
  • assets/shards-atlas.png (설치 시 CDN에서 가져옴)
  • assets/test-mark.svg (1 KB)
  • assets/textures/bluenoise64.png (12 KB)
  • assets/textures/ice-inclusions-generated.png (설치 시 CDN에서 가져옴)

설치

npx hyperframes add frost-sequence-camera-orbit 명령어로 설치합니다. 기본적으로 위 파일들은 compositions/frost-sequence-camera-orbit/ 디렉토리에 저장됩니다. 그런 다음 호스트 index.html에서 블록을 마운트합니다:

<div
  data-composition-id="frost-sequence-rig"
  data-composition-src="compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html"
  data-start="0"
  data-duration="22.5"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

사용자 정의 값을 사용하여 렌더링하려면 컴포지션 파일을 직접 대상으로 지정합니다:

npx --yes [email protected] render 'compositions/frost-sequence-camera-orbit/frost-sequence-camera-orbit.html' --variables '{"headline1":"깨지기|쉬운.","headline2":"기억하기|쉬운."}'

변수

런타임 시 window.__hyperframes.getVariables()를 통해 읽습니다. 컴포지션 루트에 data-composition-variables (작은따옴표 속성, 일반 JSON)로 선언됩니다.

id타입기본값레이블 / 범위
headline1string`"깨지기쉬운."`
headline2string`"기억하기쉬운."`
logoUrlstring"assets/logo.svg"로고 SVG 에셋 경로 (Assets에 업로드한 후 경로 붙여넣기) 최대 200자
assemblyModeenum"hybrid"조립 응답 (physical
materialBaseColorcolor"#ffffff"기본 색상
baseRoughnessnumber0.31기본 거칠기 0–0.5 단계 0.005
materialTransmissionbooleantrue투과
materialBacklightnumber0.27얼음을 통한 역광 0–2 단계 0.01
iornumber1.675굴절률 1–2 단계 0.005
thicknessScalenumber2.04두께 스케일 0.1–3 단계 0.01
materialAbsorptionbooleantrue흡수 / 색조
attenuationColorcolor"#d5f4ff"감쇠 색상 (흰색 = 흡수 없음, 투명 유리)
attenuationDistancenumber6.54감쇠 거리 0.05–12 단계 0.01
materialDispersionbooleanfalse분산
dispersionnumber0.12분산 (0 = 꺼짐; 켜짐/꺼짐 시 다시 로드됨) 0–0.3 단계 0.005
materialReflectionsbooleantrue반사
envIntensitynumber2.04환경 강도 0–3 단계 0.01
specularIntensitynumber1.44반사광 강도 0–2 단계 0.01
materialFrostbooleantrue서리
materialInteriorFrostnumber0균일한 서리 0–1 단계 0.01
frostScalenumber0.7스케일 0.2–6 단계 0.05
frostThresholdnumber0.62임계값 (1 = 서리 없음, 투명 유리) 0–1 단계 0.01
frostSoftnessnumber0.24부드러움 0.01–1 단계 0.01
frostRoughnessnumber0.73거칠기 0–1 단계 0.01
frostDiffusenumber0.11확산 (서리 부분이 받는 빛의 양) 0–1 단계 0.01
materialSurfaceBumpsbooleanfalse표면 요철 / 균열 노치
materialCrystalsbooleantrue결정 요철
crystalBumpnumber0.01결정 범프 0–1 단계 0.01
crystalScalenumber4결정 스케일 4–80 단계 1
materialGrainbooleantrue입자 요철
materialGrainAmountnumber0.47입자 강도 0–2 단계 0.01
materialGrainScalenumber150입자 스케일 1–150 단계 1
materialCutNormalsbooleantrue파단 법선
materialMicrobooleantrue미세 요철
microBumpnumber0.445미세 범프 0–1 단계 0.005
microScalenumber10미세 스케일 10–200 단계 1
microCoveragenumber0.25미세 커버리지 0–1 단계 0.01
bumpMaskScalenumber1.45마스크 스케일 0.1–6 단계 0.05
materialRipplesbooleantrue리플
rippleBumpnumber0.22리플 범프 0–1 단계 0.01
rippleScalenumber23리플 스케일 2–30 단계 0.5
materialSmudgesbooleantrue얼룩
smudgeAmountnumber0.78양 0–1 단계 0.01
smudgeCoveragenumber0.58커버리지 0–1 단계 0.01
smudgeMaskScalenumber1.85마스크 스케일 0.1–6 단계 0.05
smudgeAnisotropynumber16.5이방성 1–20 단계 0.5
smudgeRoughnessnumber0.75거칠기 0–1 단계 0.01
smudgeWhitenessnumber0.035백색도 0–0.5 단계 0.005
smudgeScalenumber1.3스케일 0.5–10 단계 0.1
materialCracksbooleantrue균열
crackLargeScalenumber2.45큰 스케일 0.3–8 단계 0.05
crackWarpnumber0.22왜곡 0–1.5 단계 0.01
crackCoveragenumber0.19커버리지 0–1 단계 0.01
crackRegionScalenumber1.8영역 스케일 0.1–4 단계 0.05
crackRegionCoveragenumber0.6영역 커버리지 0–1 단계 0.01
veinScalenumber8맥 스케일 1–20 단계 0.25
veinContrastnumber0.55맥 대비 0–1 단계 0.01
crackWidthnumber0.0025너비 0.0005–0.02 단계 0.0005
crackBrightnessnumber0.65밝기 0–3 단계 0.01
crackDarknessnumber0.69어두움 0–1 단계 0.01
crackRefractionnumber0.076굴절 0–0.1 단계 0.001
crackSurfaceStrengthnumber0.16표면 강도 0–1 단계 0.01
fineScalenumber18.4미세 스케일 2–20 단계 0.1
fineAmountnumber0.52미세 양 0–1 단계 0.01
fineCoveragenumber1미세 커버리지 0–1 단계 0.01
materialScatterbooleantrue내부 산란
materialInclusionScalenumber0.05포함물 스케일 0.05–3 단계 0.01
materialInclusionAmountnumber2사진 포함물 0–2 단계 0.01
interiorScatternumber0.09내부 산란 0–1 단계 0.01
materialClearcoatbooleantrue클리어코트
clearcoatnumber0클리어코트 0–1 단계 0.01

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/animejs

Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.

heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

관련 스킬