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heygen-com/animejs

HyperFrames용 Anime.js 어댑터 패턴. HyperFrames 컴포지션 내에서 Anime.js 애니메이션 또는 타임라인을 작성하거나, window.__hfAnime에 애니메이션을 등록하거나, Anime.js를 seek 기반 및 결정론적으로 만들거나, Anime.js 예제를 렌더링 안전한 HyperFrames HTML로 변환할 때 사용합니다.

animejs란 무엇인가요?

이 스킬은 HyperFrames 프레임워크 내에서 Anime.js 애니메이션을 통합하고 관리하기 위한 어댑터 패턴을 제공합니다. 주요 기능으로는 애니메이션을 `window.__hfAnime` 객체에 등록하여 seek 기반 및 결정론적 동작을 가능하게 하고, Anime.js의 비동기적 특성을 HyperFrames의 렌더링 사이클과 호환되도록 변환하는 것입니다. 이 스킬은 HyperFrames를 지원하는 모든 플랫폼(예: Cursor, Windsurf, Claude Desktop)에서 사용할 수 있으며, 사용자는 기존 Anime.js 예제를 안전하게 HyperFrames HTML로 포팅할 수 있습니다. 핵심 원칙은 애니메이션을 선언적으로 정의하고, 상태 기반 seek 컨트롤을 통해 타임라인을 관리함으로써 복잡한 애니메이션 로직을 단순화하는 데 있습니다.

지원 대상~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/heygen-com/hyperframes/tree/main/skills/animejs

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문서

animejs은(는) 무엇을 하나요?

HyperFrames용 Anime.js 어댑터 패턴. HyperFrames 컴포지션 내에서 Anime.js 애니메이션 또는 타임라인을 작성하거나, window.__hfAnime에 애니메이션을 등록하거나, Anime.js를 seek 기반 및 결정론적으로 만들거나, Anime.js 예제를 렌더링 안전한 HyperFrames HTML로 변환할 때 사용합니다.

개요

이 스킬은 Anime.js를 HyperFrames에서 원활하게 사용할 수 있도록 설계되었습니다. 기존 Anime.js 예제를 가져와서 HyperFrames의 렌더링 파이프라인에 맞게 조정하는 데 중점을 둡니다.

사용 방법

애니메이션 등록

모든 Anime.js 애니메이션은 window.__hfAnime에 등록되어야 합니다. 예를 들어:

const animation = anime({
  targets: '.element',
  translateX: 250,
  duration: 1000,
  easing: 'easeInOutQuad'
});

// HyperFrames에 등록
window.__hfAnime = window.__hfAnime || [];
window.__hfAnime.push(animation);

Seek 기반 애니메이션

HyperFrames는 seek 기반 렌더링을 사용합니다. 애니메이션을 seek 가능하게 만들려면:

const animation = anime({
  targets: '.element',
  translateX: 250,
  autoplay: false, // 자동 재생 비활성화
  duration: 1000
});

window.__hfAnime = window.__hfAnime || [];
window.__hfAnime.push(animation);

그런 다음 HyperFrames가 제공하는 seek 값으로 애니메이션을 제어할 수 있습니다.

예제 변환

기존 Anime.js 예제를 변환할 때:

  1. 모든 애니메이션 정의를 window.__hfAnime에 등록합니다.
  2. autoplay: false를 설정하여 seek 제어를 활성화합니다.
  3. HyperFrames의 렌더링 사이클과 호환되도록 애니메이션을 조정합니다.

참고 사항

  • HyperFrames는 Anime.js의 비동기적 특성을 동기적으로 변환하여 렌더링 안전성을 보장합니다.
  • 모든 애니메이션은 선언적으로 정의되어야 하며, 상태 변경은 피해야 합니다.
  • 타임라인 애니메이션도 동일한 패턴을 따릅니다.

지원 플랫폼

  • Cursor
  • Windsurf
  • Claude Desktop
  • 기타 HyperFrames 호환 도구

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

general-video

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heygen-com/claude-design-hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

heygen-com/contribute-catalog

Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

heygen-com/css-animations

CSS animation adapter patterns for HyperFrames. Use when authoring CSS keyframes, animation-delay based timing, animation-fill-mode, animation-play-state, or CSS-only motion that HyperFrames must seek deterministically during preview and rendering.

heygen-com/gsap

GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.

heygen-com/hyperframes

Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables.

heygen-com/hyperframes

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

heygen-com/hyperframes

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

heygen-com/hyperframes

Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.

heygen-com/hyperframes

An orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.

heygen-com/hyperframes

A single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.

heygen-com/hyperframes

A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables.

heygen-com/hyperframes

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

heygen-com/hyperframes

A chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.

heygen-com/hyperframes

name: embedded-captions

heygen-com/hyperframes

A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

heygen-com/hyperframes

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

heygen-com/hyperframes

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

heygen-com/hyperframes

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

heygen-com/hyperframes

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

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