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StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.

ComfyUI-MiniMax-H3-SkillBridge 是什么?

ComfyUI-MiniMax-H3-SkillBridge is a Claude Code agent skill that for users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.

兼容平台~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge/tree/HEAD/skills/co-op-game-intro-generator

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Co-op Game Intro Generator

Use this Skill when the user wants a co-op game intro video and wants to confirm the visual direction with one image before generating the final H3 video. The workflow collects style, player names, game title, and optional character refs, then creates a framework-preserving confirmation image before generating the H3 video.

Required References

These two templates are mandatory runtime inputs, not optional background notes:

  • Use references/h3-confirmation-image-template.md when building the confirmation-image prompt in STEP 3 and generating the first confirmation image in STEP 4. Fill the template fields in order and do not skip framework, palette, UI, character, typography, layout, or negative-constraint fields.
  • Use references/h3-video-prompt-template.md when refilling the final Minimax H3 video prompt in STEP 6. Fill the template from the approved confirmation image, player/game data, final UI copy, event timing, motion directions, and negative constraints.

If either template is unavailable, stop and report that the Skill package is incomplete instead of improvising a different prompt structure.

STEP 1: Ask for visual style

Ask the user to choose a preset style or enter a custom style. This style has top priority and controls supplemental style language, palette language, background texture, character rendering, expression, outfit direction, UI colors, button/icon style, and typography texture.

STEP 2: Collect player and game info

Collect PLAYER 1 name, PLAYER 2 name, and game title. If the user provides character images, use PLAYER 1 and PLAYER 2 refs only for identity mapping: recognizable face silhouette, hairstyle, glasses, relative facial proportions, and distinctive traits. Do not inherit photographic realism, skin texture, real-world lighting, camera quality, or the original image style; redesign the face into the selected visual style while preserving identity anchors.

STEP 3: Build the GPT confirmation-image prompt

Load and follow references/h3-confirmation-image-template.md as the required prompt skeleton. Use a fixed framework + dynamic style fill + palette-linked prompt structure:

  1. Overall Style: always preserve game main menu UI, high-quality game promo poster, deep UI-character integration, modern commercial game UI design, strong visual impact, clean composition, and avoid over-decoration. Add other style terms from the selected style.
  2. Color Palette: always follow: xx as main color, xx as UI body color, xx as text color, xx as functional accent color, red as danger accent, palette within five colors, high-contrast color blocking, fresh modern look, and xx-style color language. All later UI/button/icon/type colors must match this palette.
  3. Composition: preserve 16:9 landscape, full-frame background, x centered characters, UI around rather than blocking them, upper-left player card, right-side vertical menu, bottom caution tape, a few corner graffiti accents, Z reading path, enough negative space, clear hierarchy, and Continue as the visual focus.
  4. Background: follow pure xx background, slight xx texture, large solid-color blank space, texture only as detail, avoid heavy dirt/dense scratches/too much ink splash/large paint splatter, a little black spray-paint edge detail, clean modern premium UI-first background. Derive xx and additions from the selected style.
  5. Character Style: strictly expand according to the selected style. Use source text only as dimension guidance, not fixed style.
  6. Character A: facial features from character image 1; expression, rendering, and outfit follow selected style; optional compatible outfit dimensions include khaki short jacket, black inner layer, black cargo pants, brown boots, adventurer outfit. Fixed action: cross-legged, hands on floor, slight backward lean, looking up.
  7. Character B: facial features from character image 2; expression, rendering, and outfit follow selected style; optional compatible outfit dimensions include green thick jacket, burgundy padded lining, white inner shirt, black pants, thick boots. Fixed action: cross-legged, hands in front of legs, slight forward lean, looking at camera.
  8. Lighting: preserve top main light, upper-left warm/cool fill, soft bottom ambient reflection, soft shadows, contact shadows, rim light, high-quality GI, and natural character-background integration. Choose warm/cool from style.
  9. Game UI: preserve console game menu, unified button size, rounded rectangles, slight tilt, minimal spray/drip elements, modern clean sticker design, readability, and no over-decoration. Button body, outline, and glow colors must match the palette.
  10. Layout Rules: preserve horizontal long buttons, unified width/height/radius, width adapted to text, single-line titles only, no wrapping, no two-line titles, centered text, consistent margins and spacing.
  11. Buttons: adapt colors from palette and icons from selected style. Continue is the large visual-center highlighted button with hover/click state. Start New Game is above Continue. Settings remains visually consistent. Exit Game uses danger/exit cue with red accents allowed.
  12. Player Cards: preserve upper-left x-player info cards, irregular rectangular card, outline, slight edge damage, left logo/icon, right three-level info (PLAYER label, nickname, READY), bold sans-serif, industrial sticker design. Card colors, outline, READY color, and logo style follow palette and selected style.
  13. Icon System: derive icon style from selected style, colors from palette, and keep one-row-only, no wrapping, no stacking, at most one row per UI block, minimal quantity, unified size, never stealing focus.
  14. Typography: preserve bold sans-serif, all caps, Anton/Impact/Burbank/Tungsten-like weight, tight tracking, heavy strokes, clear hierarchy, single-line typography, no wrapping, button width adapts to text, never two-line menu titles. Colors and texture follow palette and selected style.

STEP 4: Generate the first confirmation image

Generate only one confirmation image from the filled references/h3-confirmation-image-template.md. Preserve the framework structure, while making the selected style visibly dominant.

STEP 5: Wait for approval

Do not generate video until the user approves the image. If the user changes style, names, game title, identity, or image direction, return to the image prompt step.

STEP 6: Refill video prompt and generate with Minimax H3

After approval, load references/h3-video-prompt-template.md and refill the final video prompt with confirmed style, character refs, player names, game title, UI text, event timing, motion directions, and negative constraints. Generate the final video with Minimax H3.

STEP 7: Repair common failures

If text is unreadable, reduce on-screen text. If identities swap, strengthen names, positions, and colors. If faces drift, reuse uploaded refs and explicitly preserve identity anchors, hairstyle, and outfit anchors while keeping the face rendered in the selected visual style. If the selected style is weak, rewrite Overall Style, Color Palette, Character Style, Background, Game UI, Buttons, Icons, and Typography instead of changing layout framework.

Individual skills in this repo

This repo contains 10 individual skills — each has its own dedicated page.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

For marketers and creators producing promotional content for brands, products, websites, apps, shops, or personal projects. Users provide logos, product images, interface screenshots, official links, or other verifiable assets and confirm duration, aspect ratio, audience, and campaign focus. The Skill organizes brand facts and asset provenance, selects a narrative direction, plans precise beats and shots, generates needed imagery, video, voiceover, or music, and completes assembly and pre-delivery review. It outputs a promotional short that highlights product capabilities, use cases, and a call to action. Best for launches, website showcases, and social promotion; not for imitating real brand marks without authorized assets, inventing product claims, or producing long-form narrative films.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

为 MiniMax H3 图生视频生成高动态运镜 Ref2VA 提示词。基于插件自动加载的参考图(人物、场景、动作、风格),只输出可直接交给 H3 图生视频节点的六段式英文提示词,不生成角色卡或动作首帧文生图提示词。要求两轴位移、主动运镜、前景视差、障碍接触、尺度变化与物理反馈,使用官方镜头指令与自然语言弧线描述。无参考图时允许纯文字描述模式。

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

Write MiniMax H3 video generation prompts for T2VA, I2VA, FL2VA, L2VA, and Ref2VA. Use when rewriting multimodal requests into H3 prompt structures, composing integrated_multimodal_description, overall_soundscape, and non_diegetic_music, aligning keyframes, or defining reference labels for images, videos, and audio.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

For creators making surreal short videos that blend rough glowing hand-drawn animation with live-action spaces. Users provide a scene idea, contact object or hand, desired mood, and optional language or style constraints. The Skill clarifies the physical contact, designs continuous morphing, escape route, and delayed handheld chase movement, then writes a reusable 15-second 16:9 video prompt in the user's language. After user confirmation it recommends MiniMax H3 generation and checks contact realism, camera delay, rough glowing stroke texture, and non-horror tone. Best for single-scene creative clips, not polished CG, horror jump scares, plush characters, or multi-scene cuts.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

Turn user-provided reference images and script into multi-segment H3 Ref2VA video prompts with character presenter, holographic interaction, and full narration coverage. Users provide a character reference image, an environment reference image, and a complete narration script. The Skill auto-splits the script into segments within user-specified max duration, calculates narration budget dynamically, designs at least 2 holographic interactions per segment, and outputs complete self-contained Ref2VA format prompts. No external skill dependencies. Style, aspect ratio, and segment duration are flexible.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

Turn product images and ad requirements into minimalist product ad shorts for e-commerce promotion and product launches. The Skill confirms format and product variants, extracts selling points, writes concise English ad copy, builds product anchors, plans beat-synced typography/storyboards, and generates a clean product film with premium camera language. Not for KOC talking-head ads, general editing, or complex screen demos.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

For musicians, video creators, and social-media editors producing AI music videos or emotional short films with lyric typography. Users provide music, lyrics, references, characters, typography direction, mood, or target platform. The Skill analyzes beat and vocal timing, separates character, scene, and text references, designs beat-reactive spatial typography, decomposes long works into connected shots, audits prompts, and routes generation for H3 or other video tools. It outputs MV concepts, shot prompts, lyric text plans, and stitching guidance. Best for stylized MVs and subtitle-driven music visuals, not ordinary caption cleanup, licensed IP copying, or fully manual post-production editing.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

For creators, educators, and social-video editors who need a tactile paper-collage language for narration, knowledge points, opinions, or abstract topics. Users provide source copy, story beats, or a core concept and may specify aspect ratio, duration, palette, and audio needs. The Skill extracts meaning, proposes visual metaphors, prepares a production plan and storyboard, generates approved halftone collage stills, then creates stop-motion clips with paper movement and tactile sound effects, with optional final assembly. By default it keeps collage SFX and does not add BGM, voiceover, or subtitles unless requested. Best for explainers, viewpoints, story visuals, and social B-roll; not for presenter ads, editable layers, complex typography, or prompt-only tasks.

StarAI-2026/ComfyUI-MiniMax-H3-SkillBridge

For creators explaining science, education, or general knowledge through tactile handmade papercraft visuals. Users provide a topic, core knowledge points, or source material and may specify audience, duration, aspect ratio, and deliverable type. The Skill extracts the learning goal and visual metaphor, proposes creative directions, designs paper characters, layered diorama sets, and props, creates preview concepts plus image and video prompts, and plans storyboards, camera movement, transitions, and sound with staged approvals and review checklists. It outputs a production-ready papercraft stop-motion explainer package, or selected assets such as still prompts, image-series prompts, short-video prompts, or storyboards. Best for cut-paper, pop-up-book, layered diorama, and miniature stop-motion explainers; not for standard 2D cartoons, line doodles, live action, or explainers without a paper-art look.

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