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Drama2557/4RealDigital-Video-Studio

Direção criativa não-animada para vídeos HyperFrames. Use para lidar com especificações de design (frame.md / design.md), paletas, tipografia, narração, planejamento de batidas, visuais audio-reativos, padrões de composição e decisões de marca/estilo. Para padrões de movimento atômicos e blueprints de cena, use 'hyperframes-animation'.

O que é 4RealDigital-Video-Studio?

Esta skill é o centro de direção criativa para o ecossistema HyperFrames, focada exclusivamente em aspectos não-animados da produção de vídeo. Ela gerencia especificações de design (frame.md/design.md), paletas de cores, tipografia, roteiro de narração, planejamento rítmico (batidas), composição visual, visuais audio-reativos e decisões de marca/estilo. A principal diferença é que esta skill não lida com animação — para padrões de movimento, cenas e transições, o usuário deve usar a skill 'hyperframes-animation'. Plataformas suportadas: HyperFrames (CLI, ferramentas de skill). A skill opera através de um fluxo de trabalho claro: primeiro, ler o design spec do projeto; se não houver, escolher uma rota entre presets prontos, estilos nomeados, defaults rápidos ou seleção interativa. Para trabalhos com múltiplas cenas, planejar batidas e ritmo antes de escrever HTML. Possui referências especializadas para composição, tipografia, narração, dados em movimento e verificação pós-autoria. Scripts auxiliares incluem relatório de contraste, extração de dados de áudio e suporte para ferramentas criativas. A skill enfatiza a leitura obrigatória de dois documentos-chave ('house-style.md' e 'video-composition.md') para evitar layouts genéricos semelhantes a páginas web.

Funciona com~Claude Code~Codex CLI~Cursor
npx skills add https://github.com/Drama2557/4RealDigital-Video-Studio/tree/HEAD/.agents/skills/hyperframes-creative

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Documentação

HyperFrames Creative

Marca, ritmo, estilo, narração e direção de composição. Use após o contrato técnico de hyperframes-core estar em vigor.

Para padrões de movimento, blueprints de cena, transições e efeitos de marcador CSS, use hyperframes-animation — esta skill é intencionalmente não-animada.

Leia estes DOIS PRIMEIRO para qualquer composição não trivial — eles substituem instintos de web:

  • references/house-style.md — "interprete o prompt, gere conteúdo real," a lista de defaults-preguiçosos, e a receita de camada fundo/primeiro plano. Isto é o que transforma um reestilo literal em um conceito.
  • references/video-composition.md — escala, profundidade e detalhe de primeiro plano para o meio-vídeo. Explica como evitar layouts vazios de página web sem impor uma contagem universal de elementos.

Pular estes é a maior causa única de resultados genéricos com aparência de página web. Eles não são linhas opcionais na tabela de roteamento abaixo — para qualquer coisa além de uma edição de uma linha, abra ambos antes de escolher cores ou escrever HTML.

Fluxo de Trabalho

  1. Se um projeto tem um design spec, leia-o primeiro e trate seus tokens de frontmatter como verdade da marca (cores, fontes, espaçamento, tom, restrições). Qual arquivo ler (precedência frame.md → design.md → DESIGN.md) e como analisá-lo (frontmatter = normativo, prosa = contexto) estão definidos uma vez em references/design-spec.md — resolva e carregue conforme esse documento.
  2. Se não existir design spec e o usuário pedir direção visual, escolha uma rota:
    • Frame-preset pronto (opcional) → frame-presets/ (adote um FRAME.md como frame.md; veja references/design-spec.md)
    • Estilo ou clima nomeado → references/visual-styles.md
    • Defaults rápidos → references/house-style.md
    • Seleção interativa → references/design-picker.md
  3. Para trabalhos com múltiplas cenas, planeje batidas e ritmo antes de escrever HTML → references/beat-direction.md. Para transições de cena, vá para hyperframes-animation/transitions/.
  4. Para trabalhos com muito movimento, leia references/motion-principles.md (diretrizes de alto nível), depois vá para hyperframes-animation para regras atômicas.

Roteamento

TópicoLeia
Adotar um frame-preset pronto como frame.md (opcional)frame-presets/ · references/design-spec.md
Paletas default, movimento, tipografia, defaults-preguiçosos para questionarreferences/house-style.md
Presets de estilo nomeados, roteamento clima-para-estiloreferences/visual-styles.md
Tokens de cor específicos de paletapalettes/*.md
Padrões de composição — PiP, texto-atrás-do-sujeito, cartão de título, apresentação de slidesreferences/composition-patterns.md
Apresentação de estatísticas / infográficosreferences/data-in-motion.md
Expansão estruturada para prompts abertosreferences/prompt-expansion.md
Densidade, escala, cor, composição de quadro para o meio-vídeoreferences/video-composition.md
Direção por batida, planejamento de ritmo, temporização de transiçãoreferences/beat-direction.md
Verificação de especificação pós-autoria (cores, tipo, cantos, espaçamento, profundidade)references/design-adherence.md
Diretrizes de movimento de alto nível e regras de qualidade GSAPreferences/motion-principles.md
Seleção de fontes, combinações, diretrizes de tipo para vídeo renderizadoreferences/typography.md
Doutrina de história — linguagem de gancho, valor-antes-evidência, storyboard-como-propostareferences/story-spine.md
Ritmo de roteiro, tom, aberturas, pronúncia de númerosreferences/narration.md
Bandas de áudio pré-computadas mapeadas para movimentoreferences/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs — inspecione avisos de contraste de quadros renderizados.
  • scripts/extract-audio-data.py — pré-extraia bandas de áudio para composições audio-reativas.
  • scripts/package-loader.mjs — script de suporte para ferramentas criativas empacotadas.

contrast-report.mjs resolve pacotes auxiliares do projeto atual primeiro, depois pode inicializar a versão do pacote HyperFrames empacotado. Defina HYPERFRAMES_SKILL_PKG_VERSION=<versão> apenas ao executar a skill fora da CLI/instalação de skill empacotada e você precisar fixar explicitamente essa versão de inicialização.

Execute da raiz do repositório com caminhos explícitos, por exemplo:

python skills/hyperframes-creative/scripts/extract-audio-data.py <arquivo-de-áudio>

A análise de animação (animation-map.mjs) reside em hyperframes-animation/scripts/.

Limites

  • Não substitua as regras técnicas de hyperframes-core.
  • Não exija um sistema de design para uma composição técnica mínima.
  • Não adicione cenas extras, narração, música, legendas ou transições a menos que a solicitação as exija ou você primeiro proponha a expansão.
  • Mantenha as referências de receita específicas à tarefa; não leia toda referência para edições simples.

Individual skills in this repo

This repo contains 20 individual skills — each has its own dedicated page.

Drama2557/4RealDigital-Video-Studio

Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.

Drama2557/4RealDigital-Video-Studio

Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.

Drama2557/4RealDigital-Video-Studio

The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]

Drama2557/4RealDigital-Video-Studio

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

Drama2557/4RealDigital-Video-Studio

Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture, so the visuals are invented per scene (typography, abstract graphics, diagrams, data-viz). Use for topic explainers, concept breakdowns, how-tos, listicles. Not a video built from a website (/product-launch-video — promo or tour). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

Drama2557/4RealDigital-Video-Studio

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Drama2557/4RealDigital-Video-Studio

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

Drama2557/4RealDigital-Video-Studio

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Drama2557/4RealDigital-Video-Studio

Install, discover, and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add or hyperframes catalog, installing one item or every block matching a tag, wiring an installed item into index.html, or working with hyperframes.json. Covers discovery, install locations, block sub-composition wiring, component snippet merging, and authoring a new block or component to contribute upstream (idea → scaffold → validate → PR).

Drama2557/4RealDigital-Video-Studio

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

Drama2557/4RealDigital-Video-Studio

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Drama2557/4RealDigital-Video-Studio

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff.

Drama2557/4RealDigital-Video-Studio

Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.

Drama2557/4RealDigital-Video-Studio

Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation, and built-in presenter mode with speaker notes; also converts an existing page into a deck. Output is a navigable deck, not a rendered MP4. If the user didn't explicitly ask for a slideshow, confirm before authoring. Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

Drama2557/4RealDigital-Video-Studio

Agent skill / project related to launch or product demo video: Drama2557/4RealDigital-Video-Studio

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